vkdoom_m/src/common/models/modelrenderer.h
Ricardo Luís Vaz Silva 3d2f9e06ed remove bone component cache to decrease memory consumption
caching this is entirely unnecessary, as it changes every frame
2025-01-27 17:04:46 -03:00

29 lines
1.1 KiB
C++

#pragma once
#include "renderstyle.h"
#include "matrix.h"
#include "model.h"
class FModelRenderer
{
public:
virtual ~FModelRenderer() = default;
virtual ModelRendererType GetType() const = 0;
virtual void BeginDrawModel(FRenderStyle style, int smf_flags, const VSMatrix &objectToWorldMatrix, bool mirrored) = 0;
virtual void EndDrawModel(FRenderStyle style, int smf_flags) = 0;
virtual IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) = 0;
virtual VSMatrix GetViewToWorldMatrix() = 0;
virtual void BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored, int smf_flags) = 0;
virtual void EndDrawHUDModel(FRenderStyle style, int smf_flags) = 0;
virtual void SetInterpolation(double interpolation) = 0;
virtual void SetMaterial(FGameTexture *skin, bool clampNoFilter, FTranslationID translation) = 0;
virtual void DrawArrays(int start, int count) = 0;
virtual void DrawElements(int numIndices, size_t offset) = 0;
virtual void SetupFrame(FModel* model, unsigned int frame1, unsigned int frame2, unsigned int size, int boneStartIndex) {};
};