vkdoom_m/src/common/rendering
Ricardo Luís Vaz Silva 3d2f9e06ed remove bone component cache to decrease memory consumption
caching this is entirely unnecessary, as it changes every frame
2025-01-27 17:04:46 -03:00
..
gl - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
gl_load Reverted use of tchar.h which should be considered deprecated. 2024-08-16 12:41:29 +02:00
gles - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
hwrenderer remove bone component cache to decrease memory consumption 2025-01-27 17:04:46 -03:00
vulkan - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
i_modelvertexbuffer.h - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - fix 1:1.2 minimizer function to work with actual 4:3 screens 2024-12-19 06:47:07 -05:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp Ignore vid_maxfps when vsync is enabled. 2024-03-28 02:56:29 -04:00
v_video.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00