vkdoom_m/wadsrc/static
2025-08-23 05:18:34 -04:00
..
credits Improve banner art created by Kinsie 2025-07-06 22:21:39 -04:00
engine Tie axis data to the button map 2025-08-23 05:18:34 -04:00
filter Use old SNDINFO syntax for ID24 sounds 2025-05-06 22:02:38 -03:00
fonts - added characters U-0404 and U-0490 for Ukrainian language support. 2022-11-06 14:55:30 +01:00
glstuff
graphics Rebrand the launcher to make it more distinctly GZDoom 2025-06-21 11:52:47 -04:00
maparrows
mapinfo Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block 2025-07-22 10:37:22 -03:00
sbarinfo - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
shaders Doing same thick fogdist calc for AmbientOcclusionColor. 2025-05-15 23:24:49 -03:00
shaders_gles ThickFogDistance and ThickFogMultiplier added to GLES main.fp shader file. 2025-05-15 23:24:49 -03:00
sounds - add new dsquake by Enjay 2025-03-25 13:17:46 -04:00
sprites Set the ZDRay-specific things to not spawn in the MAPINFO 2021-10-05 18:17:28 +08:00
textures Forgot to add the skymist lumps. 2025-05-06 11:47:45 -03:00
widgets Improve banner art created by Kinsie 2025-07-06 22:21:39 -04:00
xlat - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
zscript Fix missing gamepad keys in inputevents.zs 2025-08-23 05:18:34 -04:00
althudcf.txt
animdefs.txt - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
botsupp.txt - removed the bot related properties from AWeapon. 2018-11-24 23:48:23 +01:00
compatibility.txt add total chaos retro and full maps to compatibility.txt 2024-06-24 17:23:08 -04:00
decaldef.txt fix gldefs and decaldef being inverted 2025-05-06 22:10:28 -03:00
dehsupp.txt - fixed MBF21's A_SeekTracer. 2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_epi3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc1.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc2.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
in_htc3.txt - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. 2021-09-18 09:19:34 +02:00
language.0 - language update 2025-07-29 23:53:44 -04:00
language.csv - language update 2025-07-29 23:53:44 -04:00
language.def Some fixes for the inventory hotkey localizations 2025-06-13 14:04:00 -03:00
lmacros.csv - language update 2023-09-24 23:02:57 +02:00
lockdefs.txt
menudef.txt Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely 2025-08-02 12:00:50 -04:00
menudef.zsimple Added the Discord RPC option to the menu 2025-07-15 15:34:22 -04:00
netnotch.dat
newconsolefont.hex - restored indication of console scrolling 2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt - added 'damageonland' property to terrain definition 2019-12-12 15:14:30 +01:00
textcolors.txt - added more contrast to the Cream font color. 2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn Added new libADLMIDI and libOPNMIDI options 2025-07-15 17:17:47 -04:00
xhairs.txt
zbigfont.lmp - moved several IWAD dependent files into the game_support resource 2019-07-17 00:54:59 +02:00
zscript.txt Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00