A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
Find a file
2024-05-06 15:13:01 +02:00
.github/workflows Seems the Linux build doesn't produce fm_banks and soundfonts. Or it does and its located elsewhere. Remove it for now. 2024-04-22 10:45:16 +02:00
bin Add missing files to build package 2024-04-22 10:35:28 +02:00
cmake
docs
fm_banks
libraries Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
soundfont
specs Remove redundant namedef, update UDMF spec to be more accurate 2024-04-22 22:07:28 +08:00
src Expose lightmap defaults in mapinfo's gameinfo 2024-05-06 15:13:01 +02:00
tools
unused
wadsrc Expose lightmap defaults in mapinfo's gameinfo 2024-05-06 15:13:01 +02:00
wadsrc_bm
wadsrc_extra Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzdoom-update-4-12-1 2024-04-21 11:05:59 -04:00
wadsrc_lights
wadsrc_widepix
.gitattributes
.gitignore Add crash log file to .gitignore 2024-04-12 07:13:15 +02:00
AppImageBuilder.yml
auto-setup-linux.sh
auto-setup-windows-arm.cmd
auto-setup-windows.cmd
CMakeLists.txt
LICENSE
options.checklist
README.md
vcpkg.json

Welcome to VkDoom!

VkDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.

Please see license files for individual contributor licenses.

Visit our website for more details.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html