vkdoom_m/wadsrc/static/shaders
2024-03-04 23:39:35 +01:00
..
lightmap Change the math for two-sided surfaces 2024-03-04 23:39:35 +01:00
pp Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it 2023-05-07 00:49:54 +02:00
scene Use constants as bad boys and girls seem to be shadowing the global variables :p 2024-02-19 13:14:53 +01:00