It can now be used from UDMF and ZScript.
To avoid clutter it doesn't allow setting the values individually but requires definition of a data record in TEXTURES.
colorization
{
DesaturationFactor <float>
Invert
AddColor <color>
ModulateColor <color>
BlendColor <color>, <mode> [, <alpha>]
}
Mode for BlendColor can be Alpha (normal translucent blending), as well as 3 special values taken from Build engine games: Screen, Overlay and HardLight.
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| .. | ||
| backend | ||
| decorate | ||
| vm | ||
| zscript | ||
| symbols.cpp | ||
| symbols.h | ||
| thingdef.cpp | ||
| thingdef.h | ||
| thingdef_data.cpp | ||
| thingdef_properties.cpp | ||
| types.cpp | ||
| types.h | ||
| vmiterators.cpp | ||
| vmthunks.cpp | ||
| vmthunks_actors.cpp | ||