| .. |
|
commandlets
|
Fix missing lights when baking a map with vktool
|
2025-05-14 15:08:42 +02:00 |
|
common
|
Add support for allocating and freeing slots in the bindless texture set
|
2025-07-18 16:37:02 +02:00 |
|
console
|
Fix some warnings reported by gcc
|
2025-06-22 08:01:47 +02:00 |
|
g_statusbar
|
Merge branch '4.14.2' into gz_merge
|
2025-05-02 17:15:41 -03:00 |
|
gamedata
|
Add partner subsectors to surface list for each subsector
|
2025-06-24 04:04:29 +02:00 |
|
intermission
|
Merge branch '4.14.2' into gz_merge
|
2025-05-02 17:15:41 -03:00 |
|
launcher
|
Move the version label on the launcher out of the banner area, to avoid visual clashing (the label might be unreadable, depending on the colors used on the banner graphic, if it ever gets updated)
|
2025-06-21 17:05:34 +08:00 |
|
maploader
|
Link lightprobe targets on map load
|
2025-07-10 03:18:44 +02:00 |
|
menu
|
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
|
2025-03-13 03:00:11 +08:00 |
|
playsim
|
iterate over non-thinking statnums for static models
|
2025-06-11 22:46:31 +08:00 |
|
posix
|
Add Linux desktop launcher and metadata
|
2025-05-28 21:11:30 +02:00 |
|
r_data
|
Fix some warnings reported by gcc
|
2025-06-22 08:01:47 +02:00 |
|
rendering
|
Add specular highlights to sunlight
|
2025-07-17 02:52:28 +02:00 |
|
scripting
|
Merge branch '4.14.2' into gz_merge
|
2025-05-02 17:15:41 -03:00 |
|
sound
|
Added S_StartSoundAt
|
2025-01-18 06:47:00 -05:00 |
|
utility/nodebuilder
|
|
|
|
win32
|
Bone Getters Part 2/3, plus fixed warnings for MSVC
|
2025-05-10 08:42:20 +08:00 |
|
am_map.cpp
|
Merge branch '4.14.2' into gz_merge
|
2025-05-02 17:15:41 -03:00 |
|
am_map.h
|
|
|
|
announcer.h
|
|
|
|
bbannouncer.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
CMakeLists.txt
|
Add BSP walker class that can be run on multiple threads
|
2025-05-29 01:02:21 +02:00 |
|
ct_chat.cpp
|
fix crash if chat key is pressed during the loading screen
|
2025-04-09 14:26:40 -03:00 |
|
d_anonstats.cpp
|
Fix some warnings reported by gcc
|
2025-06-22 08:01:47 +02:00 |
|
d_buttons.h
|
|
|
|
d_defcvars.cpp
|
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
|
2025-03-13 03:00:11 +08:00 |
|
d_defcvars.h
|
|
|
|
d_event.h
|
|
|
|
d_iwad.cpp
|
save extraArgs to CVar for easier testing
|
2025-05-14 23:25:19 +02:00 |
|
d_main.cpp
|
Render scene with indexed textures for vid_rendermode 2
|
2025-05-19 05:55:03 +02:00 |
|
d_main.h
|
Render scene with indexed textures for vid_rendermode 2
|
2025-05-19 05:55:03 +02:00 |
|
d_net.cpp
|
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
|
2025-03-13 03:00:11 +08:00 |
|
d_net.h
|
|
|
|
d_netinf.h
|
|
|
|
d_netinfo.cpp
|
Reworked FRandom constructors
|
2024-11-15 23:56:23 -03:00 |
|
d_protocol.cpp
|
|
|
|
d_protocol.h
|
|
|
|
doomdata.h
|
add shadowMinQuality property and gl_light_shadow_max_quality CVar
|
2025-01-03 07:30:54 +01:00 |
|
doomdef.h
|
|
|
|
doomstat.cpp
|
|
|
|
doomstat.h
|
|
|
|
doomtype.h
|
|
|
|
empty.cpp
|
|
|
|
events.cpp
|
Bone Getters Part 2/3, plus fixed warnings for MSVC
|
2025-05-10 08:42:20 +08:00 |
|
events.h
|
Added PlayerRespawning event
|
2025-02-14 03:49:56 -05:00 |
|
g_cvars.cpp
|
Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
|
2024-12-06 20:58:12 +01:00 |
|
g_cvars.h
|
|
|
|
g_dumpinfo.cpp
|
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
|
2025-01-04 11:27:21 -05:00 |
|
g_game.cpp
|
Merge branch '4.14.2' into gz_merge
|
2025-05-02 17:15:41 -03:00 |
|
g_game.h
|
allow optionally skipping initial wipe in in-game intermissions
|
2025-02-07 20:17:54 -03:00 |
|
g_hub.cpp
|
|
|
|
g_hub.h
|
|
|
|
g_level.cpp
|
cache FName conversion for GetGlobalShader
|
2025-05-12 23:28:04 +02:00 |
|
g_level.h
|
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
|
2025-03-13 03:00:11 +08:00 |
|
g_levellocals.h
|
Link lightprobe targets on map load
|
2025-07-10 03:18:44 +02:00 |
|
g_pch.h
|
|
|
|
g_pch2.h
|
|
|
|
gameconfigfile.cpp
|
Merge commit '6b5be653dc'
|
2024-10-06 21:29:38 +08:00 |
|
gameconfigfile.h
|
|
|
|
gamemain.cpp
|
Add a safety check that the file is being compiled correctly
|
2025-05-20 20:23:02 +02:00 |
|
hu_scores.cpp
|
|
|
|
hu_stuff.h
|
|
|
|
levelmeshhelper.cpp
|
Fix deactivated lightmap light not working
|
2025-05-11 17:58:07 +02:00 |
|
levelmeshhelper.h
|
Fix deactivated lightmap light not working
|
2025-05-11 17:58:07 +02:00 |
|
m_cheat.cpp
|
|
|
|
m_cheat.h
|
|
|
|
m_misc.cpp
|
M_SaveDefaults is also not part of the common engine backend.
|
2024-11-23 20:39:23 +01:00 |
|
m_misc.h
|
|
|
|
namedef_custom.h
|
Define the shadow casting style on an Actor using a property. Currently only for lightmaps.
|
2025-06-13 12:57:02 +08:00 |
|
p_conversation.cpp
|
Added missing return values in VM calls
|
2025-04-09 15:18:47 -04:00 |
|
p_conversation.h
|
|
|
|
p_openmap.cpp
|
Bone Getters Part 2/3, plus fixed warnings for MSVC
|
2025-05-10 08:42:20 +08:00 |
|
p_saveg.cpp
|
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
|
2025-03-13 03:00:11 +08:00 |
|
p_saveg.h
|
|
|
|
p_setup.cpp
|
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
|
2025-03-13 03:00:11 +08:00 |
|
p_setup.h
|
|
|
|
p_states.cpp
|
|
|
|
p_tick.cpp
|
|
|
|
p_tick.h
|
|
|
|
r_state.h
|
|
|
|
scriptutil.cpp
|
|
|
|
scriptutil.h
|
|
|
|
serializer_doom.cpp
|
|
|
|
serializer_doom.h
|
moved another declaration out of a global header.
|
2024-11-23 20:39:23 +01:00 |
|
st_stuff.cpp
|
|
|
|
st_stuff.h
|
|
|
|
toolmain.cpp
|
Create two executables - one for the game and one for the baking tool
|
2025-01-08 23:28:59 +01:00 |
|
version.h
|
set zscript version as 4.15.1 for now, since bone manip is 4.15.1
|
2025-05-01 15:47:38 +02:00 |
|
wi_stuff.cpp
|
- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
|
2025-02-01 07:38:47 -05:00 |
|
wi_stuff.h
|
|
|