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bots
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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fragglescript
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Added missing return values in VM calls
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2025-04-09 15:18:47 -04:00 |
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mapthinkers
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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a_action.cpp
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
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a_decals.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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a_dynlight.cpp
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Remove Linearity from A_AttachLight for now as it goes over the kFuncArgCount limit in the JIT (TODO: struct-ify A_AttachLight in future)
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2025-05-18 03:43:07 +08:00 |
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a_dynlight.h
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Add SoftShadowRadius and Linearity to GLDEFS and A_AttachLight
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2025-05-18 02:08:37 +08:00 |
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a_flashfader.cpp
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- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
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2020-04-11 20:20:53 +02:00 |
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a_morph.cpp
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Reapply "Improvements to death and cheat handling"
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2024-04-20 01:15:46 -04:00 |
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a_morph.h
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Reapply "Improvements to death and cheat handling"
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2024-04-20 01:15:46 -04:00 |
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a_pickups.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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a_pickups.h
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a_sharedglobal.h
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Added translation argument for A_SprayDecal
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2025-01-30 13:32:18 -03:00 |
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a_specialspot.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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a_specialspot.h
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actionspecials.h
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- fixed. Boom's generalized crushers must stop 8 units above the floor
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2023-09-15 00:35:20 +02:00 |
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actor.h
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bone getters part 2.5
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2025-05-26 13:33:51 +02:00 |
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actorinlines.h
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Added FloatBobFactor
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2024-09-29 16:08:02 -04:00 |
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actorptrselect.cpp
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actorptrselect.h
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d_player.h
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Fixed angleOffsetTargets not being initialized
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2024-12-10 01:28:31 -05:00 |
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dthinker.cpp
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iterate over non-thinking statnums for static models
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2025-06-11 22:46:31 +08:00 |
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dthinker.h
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iterate over non-thinking statnums for static models
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2025-06-11 22:46:31 +08:00 |
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p_3dfloors.cpp
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_3dfloors.h
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_3dmidtex.cpp
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Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
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2024-10-06 22:36:49 +08:00 |
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p_3dmidtex.h
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p_acs.cpp
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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p_acs.h
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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p_actionfunctions.cpp
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bone getters part 2.5
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2025-05-26 13:33:51 +02:00 |
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p_checkposition.h
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p_destructible.cpp
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Updated explosion distances from int -> double
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2024-03-28 15:48:35 -04:00 |
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p_destructible.h
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Updated explosion distances from int -> double
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2024-03-28 15:48:35 -04:00 |
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p_effect.cpp
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Added particle rendering to VisualThinkers.
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2025-04-09 14:30:04 -03:00 |
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p_effect.h
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Added particle rendering to VisualThinkers.
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2025-04-09 14:30:04 -03:00 |
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p_enemy.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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p_enemy.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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p_interaction.cpp
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Added missing return values in VM calls
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2025-04-09 15:18:47 -04:00 |
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p_linetracedata.h
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p_linkedsectors.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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p_lnspec.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_lnspec.h
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Exported thing activation function
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2025-01-14 02:21:50 -05:00 |
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p_local.h
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SpawnBlood now returns an actor spawned by the function.
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2025-04-29 07:56:20 -03:00 |
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p_map.cpp
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Prevent levelmesh updates when ceiling/floor is moving at a zero speed
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2025-05-13 01:50:41 +02:00 |
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p_maputl.cpp
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Added some null pointer checks to prevent crashes.
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2023-08-31 19:51:06 +02:00 |
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p_maputl.h
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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p_mobj.cpp
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bone getters part 2.5
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2025-05-26 13:33:51 +02:00 |
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p_pspr.cpp
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Fixed A_OverlayPivotAlign using bitwise or instead of assigning
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2024-04-18 01:08:46 -03:00 |
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p_pspr.h
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use FTranslationID in all places where strict type checking is needed.
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2023-11-09 23:04:10 +01:00 |
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p_secnodes.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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p_sectors.cpp
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Improved "respawn where died" functionality (#2831)
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2024-11-24 09:44:47 -05:00 |
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p_sight.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_spec.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_spec.h
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Re-added sector damage for non-players. (#2773)
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2024-10-20 07:51:36 -04:00 |
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p_switch.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_tags.cpp
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- fixed several line ID functions accessing the sector tag array.
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2023-09-10 11:45:23 +02:00 |
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p_tags.h
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add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
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2023-08-02 00:41:10 -04:00 |
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p_teleport.cpp
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Added missing return values in VM calls
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2025-04-09 15:18:47 -04:00 |
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p_things.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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p_trace.cpp
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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p_trace.h
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Isometric Mode and Robin (#2618)
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2024-08-11 10:04:40 -04:00 |
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p_user.cpp
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Bone Getters Part 2/3, plus fixed warnings for MSVC
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2025-05-10 08:42:20 +08:00 |
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p_visualthinker.h
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Merge branch '4.14.2' into gz_merge
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2025-05-02 17:15:41 -03:00 |
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po_man.cpp
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Backend update from Raze.
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2023-10-07 18:42:24 +02:00 |
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po_man.h
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portal.cpp
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Exported LinePortals
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2023-01-15 22:01:37 +01:00 |
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portal.h
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- fixed a few warnings pointed out by GCC.
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2023-04-21 00:41:21 +08:00 |
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shadowinlines.h
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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statnums.h
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- rename ZSprites to VisualThinkers
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2023-11-22 12:11:57 -05:00 |