vkdoom_m/src/common/rendering/vulkan/shaders
Christoph Oelckers a020b8c2f5 do not compile the first shader in the shader manager's constructor
This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
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vk_ppshader.cpp cleaned up some redundant file reads and fixed file opening in the movie player. 2023-12-14 17:22:31 +01:00
vk_ppshader.h Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
vk_shader.cpp do not compile the first shader in the shader manager's constructor 2024-01-05 16:55:11 +01:00
vk_shader.h Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00