vkdoom_m/src/common/rendering/vulkan
Christoph Oelckers a020b8c2f5 do not compile the first shader in the shader manager's constructor
This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
..
renderer add GetChars() accessors to many FString uses where const char* is wanted. 2023-10-03 14:27:39 +02:00
shaders do not compile the first shader in the shader manager's constructor 2024-01-05 16:55:11 +01:00
system - Survey: return more meaningful info for current OS and Vulkan version. 2023-09-20 20:03:07 +02:00
textures Update zvulkan to latest version 2023-09-16 00:32:15 -04:00