It will now check all layers of a material. Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture. |
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|---|---|---|
| .. | ||
| hw_ihwtexture.h | ||
| hw_material.cpp | ||
| hw_material.h | ||
| hw_precache.cpp | ||
| hw_texcontainer.h | ||