vkdoom_m/wadsrc/static/zscript
Boondorl a4ed63033e Fixed quick save rotator breaking save logic
The game should only ever save during the gameplay loop and never on the spot. Also fixes the quick save rotator skipping certain checks.
2025-07-28 02:50:10 -04:00
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actors Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet. 2025-07-27 17:34:08 -03:00
engine Fixed oob array access when using m_use_mouse=1 2025-07-27 17:33:44 -03:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui Expose CloseDialog 2025-07-17 23:28:10 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Fixed quick save rotator breaking save logic 2025-07-28 02:50:10 -04:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block 2025-07-22 10:37:22 -03:00
events.zs Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Added support for client-side VisualThinkers 2025-07-08 16:28:40 -03:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00