vkdoom_m/src/rendering/swrenderer/segments/r_clipsegment.h
Christoph Oelckers 89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00

52 lines
1.5 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2016 Magnus Norddahl
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
#pragma once
namespace swrenderer
{
typedef bool(*VisibleSegmentCallback)(int x1, int x2);
class VisibleSegmentRenderer
{
public:
virtual ~VisibleSegmentRenderer() { }
virtual bool RenderWallSegment(int x1, int x2) { return true; }
};
class RenderClipSegment
{
public:
void Clear(short left, short right);
bool Clip(int x1, int x2, bool solid, VisibleSegmentRenderer *visitor);
bool Check(int first, int last);
bool IsVisible(int x1, int x2);
private:
struct cliprange_t
{
short first, last;
};
cliprange_t *newend; // newend is one past the last valid seg
cliprange_t solidsegs[MAXWIDTH / 2 + 2];
};
}