vkdoom_m/src/common/rendering
2023-05-27 09:31:17 +02:00
..
gl - Backend update from Raze. 2023-05-27 09:31:17 +02:00
gl_load - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
gles - Backend update from Raze. 2023-05-27 09:31:17 +02:00
hwrenderer - use uniform buffers for dynamic lights everywhere. 2023-02-18 12:22:26 +01:00
vulkan - Backend update from Raze. 2023-05-27 09:31:17 +02:00
i_modelvertexbuffer.h IQM Support Implemented 2022-10-19 22:48:57 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
v_video.h - update comment on SSBOs. 2023-03-26 10:43:27 +02:00