| .. |
|
common
|
Only add the lightmode actually being used into the shader
|
2023-04-19 02:28:32 +02:00 |
|
console
|
Allow ZScript to control saving and the automap
|
2023-04-09 03:52:58 +08:00 |
|
g_statusbar
|
Change more default settings
|
2023-03-19 04:35:27 +08:00 |
|
gamedata
|
Allow ZScript to control saving and the automap
|
2023-04-09 03:52:58 +08:00 |
|
intermission
|
- removed the string constructors from FSoundID.
|
2022-11-24 23:52:52 +01:00 |
|
maploader
|
Add sunlight trace
|
2023-04-06 16:13:03 +02:00 |
|
menu
|
Allow ZScript to control saving and the automap
|
2023-04-09 03:52:58 +08:00 |
|
playsim
|
Cache the result of traces so that it only needs to be done for visible moving actors
|
2023-04-07 18:44:59 +02:00 |
|
posix
|
- move posix I_GetGogPaths() stub to program-specific code for use later
|
2022-11-24 17:40:26 -05:00 |
|
r_data
|
Stop rotating the models if the game is actually paused.
|
2023-04-08 06:55:32 +08:00 |
|
rendering
|
Only add the lightmode actually being used into the shader
|
2023-04-19 02:28:32 +02:00 |
|
scripting
|
Allow ZScript to control saving and the automap
|
2023-04-09 03:52:58 +08:00 |
|
sound
|
- cleaned up the pitch management in the sound backend.
|
2023-01-15 14:01:37 +01:00 |
|
utility/nodebuilder
|
- did a test compile as C++20 and fixed all warnings that got emitted.
|
2022-07-15 09:17:50 +02:00 |
|
win32
|
Replace the icon
|
2023-04-19 16:10:16 +02:00 |
|
am_map.cpp
|
Allow ZScript to control saving and the automap
|
2023-04-09 03:52:58 +08:00 |
|
am_map.h
|
|
|
|
announcer.h
|
|
|
|
bbannouncer.cpp
|
- final update of menu code from Raze.
|
2020-10-16 22:57:30 +02:00 |
|
CMakeLists.txt
|
More folder adjustments
|
2023-04-16 16:51:52 +02:00 |
|
ct_chat.cpp
|
- reworked CVARs to not use a linked list and to be initialized manually.
|
2022-10-21 18:56:43 +02:00 |
|
d_anonstats.cpp
|
build: unbreak compilation on Linux
|
2022-11-05 19:48:46 -04:00 |
|
d_buttons.h
|
|
|
|
d_defcvars.cpp
|
Remove OpenGL and OpenGL ES backends
|
2023-03-16 22:09:19 +01:00 |
|
d_defcvars.h
|
- enable cvar blacklisting for defcvars for certain platform variables
|
2021-09-05 10:27:06 -04:00 |
|
d_event.h
|
- added cutscene creation code
|
2022-06-03 00:03:57 +02:00 |
|
d_iwad.cpp
|
- handle autoload flags in startup through function parameters instead of directly accessing the CVARs.
|
2022-10-02 17:12:34 +02:00 |
|
d_main.cpp
|
Merge tracelights
|
2023-04-05 23:14:25 +02:00 |
|
d_main.h
|
- added a compile option to fully disable the software renderer.
|
2022-11-08 11:24:35 +01:00 |
|
d_net.cpp
|
Updated to Interface Event
|
2022-11-13 21:04:38 +01:00 |
|
d_net.h
|
- moved i_net into 'common' to bring it in line with Raze.
|
2020-09-27 12:30:54 +02:00 |
|
d_netinf.h
|
|
|
|
d_netinfo.cpp
|
Change more default settings
|
2023-03-19 04:35:27 +08:00 |
|
d_protocol.cpp
|
|
|
|
d_protocol.h
|
- first stage of migrating intermissions to screenjobs.
|
2022-04-26 20:50:35 +02:00 |
|
doomdata.h
|
- fixed several scale related floating point conversion warnings.
|
2022-06-15 22:15:36 +02:00 |
|
doomdef.h
|
- use uniform buffers for dynamic lights everywhere.
|
2023-02-18 12:22:26 +01:00 |
|
doomstat.cpp
|
- minor cleanup.
|
2022-10-02 14:36:49 +02:00 |
|
doomstat.h
|
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
|
2023-01-08 19:10:49 +08:00 |
|
doomtype.h
|
- removed backend dependencies on game data.
|
2023-01-15 08:23:26 +01:00 |
|
empty.cpp
|
|
|
|
events.cpp
|
Added OnEngineInitialize() for static event handlers
|
2023-01-25 17:41:48 -05:00 |
|
events.h
|
Added OnEngineInitialize() for static event handlers
|
2023-01-25 17:41:48 -05:00 |
|
g_cvars.cpp
|
Change more default settings
|
2023-03-19 04:35:27 +08:00 |
|
g_cvars.h
|
|
|
|
g_dumpinfo.cpp
|
CCMD listmaps: Colorize maps loaded from pwads in blue text
|
2023-01-14 07:58:16 +01:00 |
|
g_game.cpp
|
Allow ZScript to control saving and the automap
|
2023-04-09 03:52:58 +08:00 |
|
g_game.h
|
- overhaul of savegame path management.
|
2022-11-05 13:28:31 +01:00 |
|
g_hub.cpp
|
|
|
|
g_hub.h
|
|
|
|
g_level.cpp
|
Change various defaults
|
2023-03-16 22:56:21 +01:00 |
|
g_level.h
|
|
|
|
g_levellocals.h
|
Allow ZScript to control saving and the automap
|
2023-04-09 03:52:58 +08:00 |
|
g_pch.h
|
|
|
|
g_pch2.h
|
|
|
|
gameconfigfile.cpp
|
Remove OpenGL and OpenGL ES backends
|
2023-03-16 22:09:19 +01:00 |
|
gameconfigfile.h
|
Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
|
2021-04-24 22:46:03 -04:00 |
|
hu_scores.cpp
|
- avoid storing texture pointers in longer lived data
|
2022-06-07 00:00:54 +02:00 |
|
hu_stuff.h
|
- moved chatmodeon to the backend.
|
2022-10-02 14:01:43 +02:00 |
|
m_cheat.cpp
|
- add a system interface for CheckCheatmode and moved some sound code to the backend.
|
2022-10-02 16:48:56 +02:00 |
|
m_cheat.h
|
|
|
|
m_misc.cpp
|
- pass filename to I_WriteIniFailed as parameter.
|
2022-10-02 14:08:07 +02:00 |
|
m_misc.h
|
|
|
|
namedef_custom.h
|
Added FlyBob Multiplier for Player
|
2023-01-02 08:14:24 +01:00 |
|
p_conversation.cpp
|
Prevent important messages from being accidentally filtered.
|
2023-01-04 17:54:09 +01:00 |
|
p_conversation.h
|
- handle all remaining places of sound ID conversions after removing the conversion operators.
|
2022-11-24 23:52:52 +01:00 |
|
p_openmap.cpp
|
- Add support for loading lightmap data generated by ZDRay
|
2021-09-24 14:51:48 +08:00 |
|
p_saveg.cpp
|
Finished serializing
|
2022-07-22 17:11:59 +02:00 |
|
p_saveg.h
|
|
|
|
p_setup.cpp
|
- fixed two memory leaks.
|
2022-12-03 20:39:54 +01:00 |
|
p_setup.h
|
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
|
2022-10-20 17:12:43 +02:00 |
|
p_states.cpp
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
p_tick.cpp
|
Added FOV Interpolation
|
2022-12-18 08:23:19 +01:00 |
|
p_tick.h
|
|
|
|
r_state.h
|
|
|
|
scriptutil.cpp
|
|
|
|
scriptutil.h
|
|
|
|
serializer_doom.cpp
|
- replaced MIN/MAX in all non-common code.
|
2021-10-30 10:16:52 +02:00 |
|
serializer_doom.h
|
|
|
|
st_stuff.cpp
|
- reworked CVARs to not use a linked list and to be initialized manually.
|
2022-10-21 18:56:43 +02:00 |
|
st_stuff.h
|
- removed the unused BaseBlend* variables and the testblend CCMD.
|
2022-11-08 11:46:13 +01:00 |
|
version.h
|
Rename the project
|
2023-03-16 21:12:29 +01:00 |
|
wi_stuff.cpp
|
- fixed background setup for intermissions to apply tiling only where intended.
|
2022-11-08 20:50:08 +01:00 |
|
wi_stuff.h
|
- first stage of migrating intermissions to screenjobs.
|
2022-04-26 20:50:35 +02:00 |