This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point. snd_pitched now also gets checked in the sound engine, not the low level interface. |
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| .. | ||
| s_advsound.cpp | ||
| s_doomsound.cpp | ||
| s_doomsound.h | ||
| s_sndseq.cpp | ||
| s_sndseq.h | ||
| s_sound.h | ||