vkdoom_m/src/rendering/hwrenderer
2021-10-15 04:21:18 +02:00
..
scene Improve light probe lookup speed for large sectors by using a grid instead of subsectors 2021-10-15 04:21:18 +02:00
doom_aabbtree.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_dynlightdata.cpp - ensure that shadowmap indices only get set when shadowmaps are enabled. 2021-08-11 10:06:22 +02:00
hw_entrypoint.cpp - GLES fixed: The weapon sprite must be rendered with the fullscreen colormap on. 2021-09-18 10:27:41 +02:00
hw_models.cpp - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
hw_models.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_postprocessshader.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_precache.cpp The two TArrays of type FTextureID skinIDs and surfaceskinIDs no longer have any null elements. These elements will have a textureid (FTextureID.texnum) of 0. 2021-02-26 22:22:33 +01:00
hw_vertexbuilder.cpp Add lightmap texture support to vulkan backend 2021-09-25 00:13:25 +02:00
hw_vertexbuilder.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00