vkdoom_m/src/common/rendering
Rachael Alexanderson af08413e10
- reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.
Revert "Restored r_orthographic behavior."

This reverts commit 26908f5bc5.

Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."

This reverts commit dc897eacc0.

Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."

This reverts commit d2c2c93cf1.
2024-01-21 08:18:16 -05:00
..
gl do not compile the first shader in the shader manager's constructor 2024-01-05 16:55:11 +01:00
gl_load backend update from Raze 2024-01-06 15:24:10 +01:00
gles cleaned up some redundant file reads and fixed file opening in the movie player. 2023-12-14 17:22:31 +01:00
hwrenderer - reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again. 2024-01-21 08:18:16 -05:00
vulkan do not compile the first shader in the shader manager's constructor 2024-01-05 16:55:11 +01:00
i_modelvertexbuffer.h - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp fixed infinite recursion in vid_preferbackend. 2023-12-28 17:11:17 +01:00
v_video.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00