..
gl_ambientshader.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_ambientshader.h
Multisampling ssao bug fixes and split linear depth to its own buffer
2016-10-09 06:17:48 +02:00
gl_bloomshader.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_bloomshader.h
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
2016-09-22 09:13:32 +02:00
gl_blurshader.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_blurshader.h
Fix blur shader to use RenderScreenQuad
2016-08-14 09:05:50 +02:00
gl_colormapshader.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_colormapshader.h
- draw the colormap blend after postprocessing, not before it.
2016-09-01 17:14:51 +02:00
gl_fxaashader.cpp
Added FXAA post-processing
2016-10-03 00:15:45 +02:00
gl_fxaashader.h
Added FXAA post-processing
2016-10-03 00:15:45 +02:00
gl_lensshader.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_lensshader.h
Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero
2016-08-26 01:46:39 +02:00
gl_present3dRowshader.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_present3dRowshader.h
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
2016-10-09 13:05:50 -04:00
gl_presentshader.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_presentshader.h
Added virtual destructor to FPresentShaderBase class
2017-01-06 10:40:51 +01:00
gl_shader.cpp
- Added a check to allow shader storage buffers on GL 4.3 Intel drivers. It doesn't work if GLSL version is set to 4.0 and the feature activated via extension.
2017-03-11 20:14:18 +01:00
gl_shader.h
- objectcolor stuff.
2017-01-28 19:06:21 +01:00
gl_shaderprogram.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_shaderprogram.h
- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
2016-09-01 11:52:52 +02:00
gl_shadowmapshader.cpp
Add a shadowmap shader
2017-03-02 16:19:06 +01:00
gl_shadowmapshader.h
Add a shadowmap shader
2017-03-02 16:19:06 +01:00
gl_texshader.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_texshader.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
gl_tonemapshader.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
gl_tonemapshader.h
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
2016-09-22 09:13:32 +02:00