vkdoom_m/src/common
Major Cooke b6b1b25035 Added ZSprites.
- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.

Misc:

- Fixed (Sprite)Offset taking roll into account.

Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
..
2d use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
audio use copystring instead of strdup when reading environments. 2023-10-08 11:54:14 +02:00
console added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
cutscenes yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
engine Added ZSprites. 2023-11-17 08:06:11 -05:00
filesystem fixed some signed-ness issues. 2023-10-08 08:11:56 +02:00
fonts use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
menu yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
models use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
objects minor backend update from Raze. 2023-10-17 20:54:27 +02:00
platform final final GetChars fix on linux 2023-10-08 07:31:59 +02:00
rendering - fix GL ES switch appearing as 'Unknown' in the menu sometimes 2023-11-13 17:12:00 -05:00
scripting Add missing loop 2023-11-14 20:14:48 +01:00
startscreen yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
thirdparty added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
utility fixed bad parameter types in direct native functions. 2023-11-07 18:06:50 +01:00