..
cycler.cpp
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
cycler.h
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
d_event.cpp
- Move invertmouse CVARs into common code.
2023-04-04 17:11:28 +02:00
d_eventbase.h
- keep mouse coordinates as floats for as long as possible.
2020-09-28 22:12:44 +02:00
d_gui.h
- moved some event related code to 'common'.
2020-06-13 20:31:57 +02:00
date.cpp
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
fcolormap.h
- 2D drawer cleanup.
2020-04-11 20:20:58 +02:00
files.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
filesystem.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
g_input.h
- various engine updates from Raze.
2020-09-27 10:17:58 +02:00
gamestate.h
- screenjob. fixes from Raze
2022-04-26 20:50:35 +02:00
gstrings.h
- moved stringtable to 'common'.
2020-04-11 20:19:51 +02:00
i_interface.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
i_interface.h
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
i_net.cpp
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
i_net.h
- route the StartScreen#::Net... functions through a global interface.
2022-06-01 08:37:00 +02:00
i_specialpaths.h
- changed Windows config and game data storage to prefer known folders over the program directory.
2022-11-05 13:28:31 +01:00
m_joy.cpp
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
m_joy.h
- removed NOVTABLE #define.
2023-08-12 09:31:33 +02:00
m_random.cpp
- moved the script compiler's backend to 'common'.
2020-04-11 20:20:55 +02:00
m_random.h
- moved the script compiler's backend to 'common'.
2020-04-11 20:20:55 +02:00
namedef.h
Added ZSprites.
2023-11-17 08:06:11 -05:00
palettecontainer.cpp
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
palettecontainer.h
use FTranslationID in the 2D code.
2023-11-09 23:04:11 +01:00
printf.h
- replaced zstrformat with stb_sprintf.
2023-08-09 11:51:46 +02:00
renderstyle.cpp
- use the standard library's 'clamp' function instead of our homegrown variant.
2021-10-30 10:21:50 +02:00
renderstyle.h
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
sc_man.cpp
- refactored all places which treated FileData as zero terminated.
2023-08-22 22:54:53 +02:00
sc_man.h
use std::vector as return value for the FileReader's buffer readers.
2023-08-22 22:18:21 +02:00
sc_man_scanner.re
gave translations a dedicated scripted type.
2023-11-09 23:04:10 +01:00
sc_man_tokens.h
Implement Static Function Pointers
2023-10-11 19:12:48 +02:00
serialize_obj.h
- moved serializer to 'common'.
2020-04-11 20:20:54 +02:00
serializer.cpp
gave translations a dedicated scripted type.
2023-11-09 23:04:10 +01:00
serializer.h
gave translations a dedicated scripted type.
2023-11-09 23:04:10 +01:00
serializer_internal.h
Add missing include guards
2023-05-29 07:35:26 +02:00
st_start.h
- Startscreen fixes.
2022-06-01 09:30:20 +02:00
startupinfo.h
- add steamappid field for DRPC
2022-03-10 00:03:50 -05:00
stats.cpp
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
stats.h
Fix compilation on Linux
2022-11-06 12:50:51 -06:00
stringtable.cpp
yet even more GetChars calls added.
2023-10-07 23:29:24 +02:00
stringtable.h
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
v_colortables.cpp
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
v_colortables.h
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00