vkdoom_m/src/rendering/gl
2019-07-14 21:09:49 +02:00
..
renderer - moved some more files. 2019-07-14 21:09:49 +02:00
shaders - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
system - renamed GLViewpointBuffer to HWViewpointBuffer. 2019-06-10 10:50:45 +02:00
textures - removed unused CVAR_GUID type 2019-06-27 09:16:34 +02:00