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OrdinaryMagician
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vkdoom_m
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b768c6877c
vkdoom_m
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src
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rendering
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gl
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shaders
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Magnus Norddahl
6699cd5462
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00
..
gl_shader.cpp
- improve shader error handling and attempt to remove some bogus declarations
2019-04-18 01:20:28 +02:00
gl_shader.h
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00
gl_shaderprogram.cpp
- remove the old OpenGL postprocess custom shader implementation
2019-04-08 01:31:22 +02:00
gl_shaderprogram.h
- convert PPStep to PPRenderState
2019-03-15 23:24:31 +01:00