vkdoom_m/src/rendering/gl/shaders
2019-04-20 04:16:01 +02:00
..
gl_shader.cpp - improve shader error handling and attempt to remove some bogus declarations 2019-04-18 01:20:28 +02:00
gl_shader.h - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
gl_shaderprogram.cpp - remove the old OpenGL postprocess custom shader implementation 2019-04-08 01:31:22 +02:00
gl_shaderprogram.h - convert PPStep to PPRenderState 2019-03-15 23:24:31 +01:00