vkdoom_m/src
Boondorl ba953b2d6d Improve default starting map
Instead of defaulting to MAP01/E1M1, select the map in the first episode after parsing. This significantly improves the autostart and netgame behavior by warping to the first defined and valid level. Also adds -episode to allow more easily specifying which episode to play for mapsets that don't have simple ExMy naming conventions.
2025-07-02 12:34:01 -03:00
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common Fix up saving in multiplayer 2025-07-02 12:33:50 -03:00
console Fix up saving in multiplayer 2025-07-02 12:33:50 -03:00
g_statusbar Clean up network warnings 2025-06-24 21:22:34 -03:00
gamedata fix unsigned comparison in keysections.cpp 2025-06-18 03:52:23 -03:00
intermission Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
launcher Rebrand the launcher to make it more distinctly GZDoom 2025-06-21 11:52:47 -04:00
maploader Lightmap parsing update 2025-06-12 19:28:23 -03:00
menu Fix up saving in multiplayer 2025-07-02 12:33:50 -03:00
playsim Only print the message for the player trying to initiate a conversation 2025-07-02 07:29:28 -04:00
posix add master levels to game list for steam 2023-11-02 21:41:58 +01:00
r_data Added ViewModelFOV field for models 2025-06-13 14:04:08 -03:00
rendering Fixed camera interpolating when using outdated information 2025-06-14 14:03:40 -03:00
scripting Stop HUD messages from ticking when game is paused 2025-06-08 11:23:39 -03:00
sound Added S_StartSoundAt 2025-01-18 06:47:00 -05:00
utility/nodebuilder removed several bad casts to 'long'. 2023-10-04 16:47:43 +02:00
win32 Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
am_map.cpp Added am_showlevelname CVar 2025-04-27 01:31:13 -03:00
am_map.h
announcer.h
bbannouncer.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
CMakeLists.txt split stb_include into .cpp and .h 2025-04-23 18:49:23 -03:00
ct_chat.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
d_anonstats.cpp - disable survey code again. 2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp - add null check for the defcvars blacklist 2025-01-26 18:45:46 -05:00
d_defcvars.h added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
d_event.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
d_iwad.cpp save extraArgs to CVar for easier testing 2025-05-15 20:50:22 -03:00
d_main.cpp Improve default starting map 2025-07-02 12:34:01 -03:00
d_main.h save togglehud to ini so that it can be properly restored on crash/exit 2025-04-17 18:57:11 -03:00
d_net.cpp Fix up saving in multiplayer 2025-07-02 12:33:50 -03:00
d_net.h Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
d_protocol.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
d_protocol.h Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
doomdata.h Added spawn origin flags. 2025-02-20 04:13:36 -03:00
doomdef.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.cpp Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomstat.h Lobby Overhaul 2025-03-07 20:32:52 -05:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
events.h Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled). 2025-05-15 23:24:49 -03:00
g_game.cpp Fix up saving in multiplayer 2025-07-02 12:33:50 -03:00
g_game.h Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
g_hub.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
g_level.h allow cutscenes in intermissions 2025-02-07 20:17:54 -03:00
g_levellocals.h ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled). 2025-05-15 23:24:49 -03:00
g_pch.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
g_pch2.h Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
gameconfigfile.cpp Fixed outdated example in config file 2025-06-11 01:26:59 -04:00
gameconfigfile.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
hu_scores.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
hu_stuff.h Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
m_cheat.cpp Fixed setinv cheat 2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp M_SaveDefaults is also not part of the common engine backend. 2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h Lightmap parsing update 2025-06-12 19:28:23 -03:00
p_conversation.cpp Added missing return values in VM calls 2025-03-19 15:17:29 -03:00
p_conversation.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_openmap.cpp Bone Getters Part 2/3, plus fixed warnings for MSVC 2025-05-09 17:06:16 -03:00
p_saveg.cpp Fixed player assignments when loading multiple players 2025-06-12 11:27:57 -04:00
p_saveg.h
p_setup.cpp Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes. 2025-05-06 11:47:45 -03:00
p_setup.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_states.cpp fix bad assert in GetStateLabelIndex. 2024-04-08 19:14:08 +02:00
p_tick.cpp Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp Clean up for Behavior API 2025-02-20 04:12:46 -03:00
serializer_doom.h Netcode Overhaul 2025-03-05 12:52:52 -05:00
st_stuff.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h Haiku support patch 2025-04-05 20:49:45 -04:00
wi_stuff.cpp Scriptified scoreboard drawing 2025-05-21 10:50:34 -03:00
wi_stuff.h