..
common
Fix up saving in multiplayer
2025-07-02 12:33:50 -03:00
console
Fix up saving in multiplayer
2025-07-02 12:33:50 -03:00
g_statusbar
Clean up network warnings
2025-06-24 21:22:34 -03:00
gamedata
fix unsigned comparison in keysections.cpp
2025-06-18 03:52:23 -03:00
intermission
Added ready system to screen jobs for multiplayer
2025-06-28 14:39:19 -03:00
launcher
Rebrand the launcher to make it more distinctly GZDoom
2025-06-21 11:52:47 -04:00
maploader
Lightmap parsing update
2025-06-12 19:28:23 -03:00
menu
Fix up saving in multiplayer
2025-07-02 12:33:50 -03:00
playsim
Only print the message for the player trying to initiate a conversation
2025-07-02 07:29:28 -04:00
posix
add master levels to game list for steam
2023-11-02 21:41:58 +01:00
r_data
Added ViewModelFOV field for models
2025-06-13 14:04:08 -03:00
rendering
Fixed camera interpolating when using outdated information
2025-06-14 14:03:40 -03:00
scripting
Stop HUD messages from ticking when game is paused
2025-06-08 11:23:39 -03:00
sound
Added S_StartSoundAt
2025-01-18 06:47:00 -05:00
utility /nodebuilder
removed several bad casts to 'long'.
2023-10-04 16:47:43 +02:00
win32
Bone Getters Part 2/3, plus fixed warnings for MSVC
2025-05-09 17:06:16 -03:00
am_map.cpp
Added am_showlevelname CVar
2025-04-27 01:31:13 -03:00
am_map.h
announcer.h
bbannouncer.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
CMakeLists.txt
split stb_include into .cpp and .h
2025-04-23 18:49:23 -03:00
ct_chat.cpp
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
d_anonstats.cpp
- disable survey code again.
2023-09-25 00:08:12 +02:00
d_buttons.h
d_defcvars.cpp
- add null check for the defcvars blacklist
2025-01-26 18:45:46 -05:00
d_defcvars.h
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_event.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
d_iwad.cpp
save extraArgs to CVar for easier testing
2025-05-15 20:50:22 -03:00
d_main.cpp
Improve default starting map
2025-07-02 12:34:01 -03:00
d_main.h
save togglehud to ini so that it can be properly restored on crash/exit
2025-04-17 18:57:11 -03:00
d_net.cpp
Fix up saving in multiplayer
2025-07-02 12:33:50 -03:00
d_net.h
Added ready system to screen jobs for multiplayer
2025-06-28 14:39:19 -03:00
d_netinf.h
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_netinfo.cpp
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
d_protocol.cpp
Lobby Overhaul
2025-03-07 20:32:52 -05:00
d_protocol.h
Added ready system to screen jobs for multiplayer
2025-06-28 14:39:19 -03:00
doomdata.h
Added spawn origin flags.
2025-02-20 04:13:36 -03:00
doomdef.h
Lobby Overhaul
2025-03-07 20:32:52 -05:00
doomstat.cpp
Lobby Overhaul
2025-03-07 20:32:52 -05:00
doomstat.h
Lobby Overhaul
2025-03-07 20:32:52 -05:00
doomtype.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp
Bone Getters Part 2/3, plus fixed warnings for MSVC
2025-05-09 17:06:16 -03:00
events.h
Added PlayerRespawning event
2025-02-14 03:49:56 -05:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled).
2025-05-15 23:24:49 -03:00
g_game.cpp
Fix up saving in multiplayer
2025-07-02 12:33:50 -03:00
g_game.h
Added ready system to screen jobs for multiplayer
2025-06-28 14:39:19 -03:00
g_hub.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp
Added ready system to screen jobs for multiplayer
2025-06-28 14:39:19 -03:00
g_level.h
allow cutscenes in intermissions
2025-02-07 20:17:54 -03:00
g_levellocals.h
ThickFogDistance and ThickFogMultiplier MAPINFO variables adds thicker fog (Vulkan and OpenGL only) beyond ThickFogDistance, as long as it is possible. But default it is -1.f (disabled).
2025-05-15 23:24:49 -03:00
g_pch.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
g_pch2.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
gameconfigfile.cpp
Fixed outdated example in config file
2025-06-11 01:26:59 -04:00
gameconfigfile.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
hu_scores.cpp
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
hu_stuff.h
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
m_cheat.cpp
Fixed setinv cheat
2025-03-14 21:10:44 -03:00
m_cheat.h
m_misc.cpp
M_SaveDefaults is also not part of the common engine backend.
2024-11-23 20:39:23 +01:00
m_misc.h
namedef_custom.h
Lightmap parsing update
2025-06-12 19:28:23 -03:00
p_conversation.cpp
Added missing return values in VM calls
2025-03-19 15:17:29 -03:00
p_conversation.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_openmap.cpp
Bone Getters Part 2/3, plus fixed warnings for MSVC
2025-05-09 17:06:16 -03:00
p_saveg.cpp
Fixed player assignments when loading multiple players
2025-06-12 11:27:57 -04:00
p_saveg.h
p_setup.cpp
Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
2025-05-06 11:47:45 -03:00
p_setup.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_states.cpp
fix bad assert in GetStateLabelIndex.
2024-04-08 19:14:08 +02:00
p_tick.cpp
Added ready system to screen jobs for multiplayer
2025-06-28 14:39:19 -03:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
Clean up for Behavior API
2025-02-20 04:12:46 -03:00
serializer_doom.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
st_stuff.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
Haiku support patch
2025-04-05 20:49:45 -04:00
wi_stuff.cpp
Scriptified scoreboard drawing
2025-05-21 10:50:34 -03:00
wi_stuff.h