vkdoom_m/wadsrc/static/zscript/engine/ui/menu
Sally Coolatta ca562829c5 Tie axis data to the button map
The main benefit of this is to remove the requirement of going to the gamepad menu for binding analog sticks, and going to a keybinds menu for binding literally everything else; now it's all bound in the same location.

This also means that axes can both register as a digital button press, and be used as an analog value for movement separately. Before, using analog movement would not register BT_FORWARD, BT_BACK, etc
2025-08-23 05:18:34 -04:00
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search fix options search when menus are defined recursively 2021-09-03 19:40:55 +02:00
colorpickermenu.zs - made adjustments for proper int type promotion to allow internal ZScript to compile with it on. 2022-08-03 10:26:29 +02:00
custommessagebox.zs Allow custom MessageBox menu selector 2023-08-02 00:37:33 -04:00
imagescroller.zs Added animation support for OptionMenus 2022-11-25 00:39:05 +01:00
joystickmenu.zs Tie axis data to the button map 2025-08-23 05:18:34 -04:00
listmenu.zs Fix bug where down arrow does nothing after clicking the main menu 2024-09-16 16:40:43 -04:00
listmenuitems.zs Fixed missing lines in listmenuitems 2024-01-30 14:46:22 -05:00
loadsavemenu.zs Save/Load menu: Add delete bind for gamepads 2025-07-30 12:56:06 -03:00
menu.zs Tie axis data to the button map 2025-08-23 05:18:34 -04:00
menucustomize.zs - Backend update from Raze 2022-06-06 12:09:29 +02:00
menuitembase.zs Added ability to set visibility of menu options 2025-07-07 14:18:16 -03:00
messagebox.zs Lock down MessageBox handler 2025-07-28 14:36:54 -03:00
optionmenu.zs Corrected overscroll behavior 2025-08-22 12:09:31 -03:00
optionmenuitems.zs Add hideInsteadOfGraying bool 2025-07-15 00:16:06 -03:00
reverbedit.zs - Backend update from Raze 2022-06-06 12:09:29 +02:00
textentermenu.zs - Backend update from Raze 2022-06-06 12:09:29 +02:00