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vkdoom_m
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beabfad293
vkdoom_m
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src
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gl
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Christoph Oelckers
beabfad293
Merge branch 'master' into Glew_Version_For_Real
2014-07-28 22:23:56 +02:00
..
data
Merge branch 'master' into Glew_Version_For_Real
2014-07-28 22:23:56 +02:00
dynlights
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
2014-07-15 20:49:21 +02:00
hqnx
- don't depend on stdint.h because older MSVC versions do not have it.
2014-05-01 12:30:56 +02:00
models
Merge branch 'master' into Glew_Version_For_Real
2014-07-27 21:57:38 +02:00
renderer
- renamed some stuff that clashed with gl function names.
2014-07-27 12:33:54 +02:00
scene
Merge branch 'master' into Glew_Version_For_Real
2014-07-27 21:57:38 +02:00
shaders
- fixed: For updating the model VAO's attribute pointers it is necessary to first bind the vertex buffer we need to refer to, because this is not part of the VAO's state.
2014-07-27 11:53:18 +02:00
system
- fixed bad constant and potential use of uninitialized variable.
2014-07-27 21:55:25 +02:00
textures
- make the shader timer part of the render state.
2014-07-26 20:56:10 +02:00
utility
- added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware.
2014-06-14 15:16:33 +02:00
gl_builddraw.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_functions.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00