vkdoom_m/src/gl/shaders
2014-07-27 11:53:18 +02:00
..
gl_shader.cpp - fixed: For updating the model VAO's attribute pointers it is necessary to first bind the vertex buffer we need to refer to, because this is not part of the VAO's state. 2014-07-27 11:53:18 +02:00
gl_shader.h - make the shader timer part of the render state. 2014-07-26 20:56:10 +02:00
gl_texshader.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texshader.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00