vkdoom_m/src/maploader
Christoph Oelckers c1bb7de23a - more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
2020-04-11 14:00:19 +02:00
..
compatibility.cpp - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
edata.cpp - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
glnodes.cpp - more file system refactoring. 2020-04-11 14:00:19 +02:00
maploader.cpp - more file system refactoring. 2020-04-11 14:00:19 +02:00
maploader.h - added generic level post-processing script class 2019-11-10 11:37:02 +02:00
polyobjects.cpp - fix polyobject init 2019-02-04 13:10:53 +01:00
postprocessor.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
renderinfo.cpp - fixed a few issues pointed out by the assert in the TArray [] operator. 2020-04-11 14:00:10 +02:00
slopes.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
specials.cpp - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 13:21:15 +01:00
strifedialogue.cpp - more file system refactoring. 2020-04-11 14:00:19 +02:00
udmf.cpp - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
udmf.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
usdf.cpp - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00