These were creating dangerous interdependencies. It is better to do explicit conversions when needed. As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
516 lines
13 KiB
C++
516 lines
13 KiB
C++
/*
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** postprocessor.cpp
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** Level postprocessing
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Randy Heit
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** Copyright 2009-2018 Christoph Oelckers
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** Copyright 2019 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomstat.h"
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#include "c_dispatch.h"
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#include "gi.h"
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#include "g_level.h"
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#include "p_lnspec.h"
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#include "p_tags.h"
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#include "w_wad.h"
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#include "textures.h"
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#include "g_levellocals.h"
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#include "actor.h"
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#include "p_setup.h"
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#include "maploader/maploader.h"
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#include "types.h"
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#include "vm.h"
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//==========================================================================
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//
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// PostProcessLevel
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//
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//==========================================================================
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class DLevelPostProcessor : public DObject
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{
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DECLARE_ABSTRACT_CLASS(DLevelPostProcessor, DObject)
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public:
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MapLoader *loader;
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FLevelLocals *Level;
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};
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IMPLEMENT_CLASS(DLevelPostProcessor, true, false);
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void MapLoader::PostProcessLevel(FName checksum)
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{
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auto lc = Create<DLevelPostProcessor>();
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lc->loader = this;
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lc->Level = Level;
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for(auto cls : PClass::AllClasses)
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{
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if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelPostProcessor)))
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{
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PFunction *const func = dyn_cast<PFunction>(cls->FindSymbol("Apply", false));
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if (func == nullptr)
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{
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Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
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continue;
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}
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auto argTypes = func->Variants[0].Proto->ArgumentTypes;
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if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString)
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{
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Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars());
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continue;
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}
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VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName };
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VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0);
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}
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}
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, OffsetSectorPlane)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(sector);
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PARAM_INT(planeval);
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PARAM_FLOAT(delta);
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if ((unsigned)sector < self->Level->sectors.Size())
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{
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sector_t *sec = &self->Level->sectors[sector];
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secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane;
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plane.ChangeHeight(delta);
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sec->ChangePlaneTexZ(planeval, delta);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearSectorTags)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(sector);
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self->Level->tagManager.RemoveSectorTags(sector);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddSectorTag)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(sector);
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PARAM_INT(tag);
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if ((unsigned)sector < self->Level->sectors.Size())
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{
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self->Level->tagManager.AddSectorTag(sector, tag);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearLineIDs)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(line);
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self->Level->tagManager.RemoveLineIDs(line);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddLineID)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_INT(line);
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PARAM_INT(tag);
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if ((unsigned)line < self->Level->lines.Size())
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{
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self->Level->tagManager.AddLineID(line, tag);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingCount)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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ACTION_RETURN_INT(self->loader->MapThingsConverted.Size());
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddThing)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(ednum);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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PARAM_INT(angle);
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PARAM_UINT(skills);
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PARAM_UINT(flags);
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auto &things = self->loader->MapThingsConverted;
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const unsigned newindex = things.Size();
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things.Resize(newindex + 1);
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auto &newthing = things.Last();
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memset(&newthing, 0, sizeof newthing);
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newthing.Gravity = 1;
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newthing.SkillFilter = skills;
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newthing.ClassFilter = 0xFFFF;
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newthing.RenderStyle = STYLE_Count;
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newthing.Alpha = -1;
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newthing.Health = 1;
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newthing.FloatbobPhase = -1;
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newthing.pos.X = x;
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newthing.pos.Y = y;
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newthing.pos.Z = z;
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newthing.angle = angle;
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newthing.EdNum = ednum;
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newthing.info = DoomEdMap.CheckKey(ednum);
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newthing.flags = flags;
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ACTION_RETURN_INT(newindex);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingEdNum)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int ednum = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].EdNum : 0;
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ACTION_RETURN_INT(ednum);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingEdNum)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_UINT(ednum);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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auto &mti = self->loader->MapThingsConverted[thing];
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mti.EdNum = ednum;
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mti.info = DoomEdMap.CheckKey(ednum);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingPos)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const DVector3 pos = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].pos
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: DVector3(0, 0, 0);
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ACTION_RETURN_VEC3(pos);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingXY)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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auto& pos = self->loader->MapThingsConverted[thing].pos;
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pos.X = x;
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pos.Y = y;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingZ)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_FLOAT(z);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].pos.Z = z;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingAngle)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int angle = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].angle : 0;
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ACTION_RETURN_INT(angle);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingAngle)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_INT(angle);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].angle = angle;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int skills = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].SkillFilter : 0;
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ACTION_RETURN_INT(skills);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_UINT(skillmask);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].SkillFilter = skillmask;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingFlags)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const unsigned flags = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].flags : 0;
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ACTION_RETURN_INT(flags);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingFlags)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_UINT(flags);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].flags = flags;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSpecial)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int special = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].special : 0;
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ACTION_RETURN_INT(special);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSpecial)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_INT(special);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].special = special;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingArgument)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_UINT(index);
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const int argument = index < 5 && thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].args[index] : 0;
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ACTION_RETURN_INT(argument);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingStringArgument)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const FName argument = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].arg0str : NAME_None;
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ACTION_RETURN_INT(argument.GetIndex());
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingArgument)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_UINT(index);
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PARAM_INT(value);
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if (index < 5 && thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].args[index] = value;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingStringArgument)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_INT(value);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].arg0str = ENamedName(value);
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingID)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int id = thing < self->loader->MapThingsConverted.Size()
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? self->loader->MapThingsConverted[thing].thingid : 0;
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ACTION_RETURN_INT(id);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingID)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_INT(id);
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if (thing < self->loader->MapThingsConverted.Size())
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{
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self->loader->MapThingsConverted[thing].thingid = id;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(vertex);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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if (vertex < self->Level->vertexes.Size())
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{
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self->Level->vertexes[vertex].p = DVector2(x, y);
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}
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self->loader->ForceNodeBuild = true;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineVertexes)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(lineidx);
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PARAM_UINT(vertexidx1);
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PARAM_UINT(vertexidx2);
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if (lineidx < self->Level->lines.Size() &&
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vertexidx1 < self->Level->vertexes.Size() &&
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vertexidx2 < self->Level->vertexes.Size())
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{
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line_t *line = &self->Level->lines[lineidx];
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vertex_t *vertex1 = &self->Level->vertexes[vertexidx1];
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vertex_t *vertex2 = &self->Level->vertexes[vertexidx2];
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line->v1 = vertex1;
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line->v2 = vertex2;
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}
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self->loader->ForceNodeBuild = true;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, FlipLineSideRefs)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(lineidx);
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if (lineidx < self->Level->lines.Size())
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{
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line_t *line = &self->Level->lines[lineidx];
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side_t *side1 = line->sidedef[1];
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side_t *side2 = line->sidedef[0];
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if (!!side1 && !!side2) // don't flip single-sided lines
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{
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sector_t *frontsector = line->sidedef[1]->sector;
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sector_t *backsector = line->sidedef[0]->sector;
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line->sidedef[0] = side1;
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line->sidedef[1] = side2;
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line->frontsector = frontsector;
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line->backsector = backsector;
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}
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}
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self->loader->ForceNodeBuild = true;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(lineidx);
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PARAM_UINT(sideidx);
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PARAM_UINT(sectoridx);
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if ( sideidx < 2
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&& lineidx < self->Level->lines.Size()
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&& sectoridx < self->Level->sectors.Size())
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{
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line_t *line = &self->Level->lines[lineidx];
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side_t *side = line->sidedef[sideidx];
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side->sector = &self->Level->sectors[sectoridx];
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if (sideidx == 0) line->frontsector = side->sector;
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else line->backsector = side->sector;
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}
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self->loader->ForceNodeBuild = true;
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetDefaultActor)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_NAME(actorclass);
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ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
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}
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DEFINE_FIELD(DLevelPostProcessor, Level);
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