| .. |
|
hw_bsp.cpp
|
Merge branch 'master' of https://github.com/ZDoom/gzdoom
|
2024-09-11 00:11:39 +08:00 |
|
hw_clipper.cpp
|
PointToPseudoPitch() was being called even when viewpoint was not allowed out of bounds. And its sqrt was slow even when it was necessary (thanks dpjudas for the speedup code).
|
2024-09-10 10:58:36 -04:00 |
|
hw_clipper.h
|
Isometric Mode and Robin (#2618)
|
2024-08-11 10:04:40 -04:00 |
|
hw_decal.cpp
|
Add more dynamic update code to level mesh
|
2024-08-11 01:15:44 +02:00 |
|
hw_drawcontext.cpp
|
Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization
|
2023-06-29 03:33:07 +02:00 |
|
hw_drawcontext.h
|
Consolidated isometric mode commits.
|
2024-08-11 15:55:21 +02:00 |
|
hw_drawinfo.cpp
|
Half the scene (all upper and lower walls) is drawn as masked unfortunately
|
2024-09-16 21:58:10 +02:00 |
|
hw_drawinfo.h
|
Isometric Mode and Robin (#2618)
|
2024-08-11 10:04:40 -04:00 |
|
hw_drawlist.cpp
|
Merge remote-tracking branch 'gzdoom/staging'
|
2024-01-02 17:10:47 +01:00 |
|
hw_drawlist.h
|
Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan
|
2023-10-19 21:31:12 +02:00 |
|
hw_drawlistadd.cpp
|
Merge remote-tracking branch 'gzdoom/master'
|
2023-10-25 22:25:12 +02:00 |
|
hw_drawstructs.h
|
Split doom specific surface data from common/gpu surface data
|
2024-08-20 02:06:05 +02:00 |
|
hw_fakeflat.cpp
|
Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
|
2023-10-19 21:05:17 +02:00 |
|
hw_fakeflat.h
|
Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization
|
2023-06-29 03:33:07 +02:00 |
|
hw_flatdispatcher.h
|
Generate mesh data flats with a sky
|
2023-12-26 04:30:59 +01:00 |
|
hw_flats.cpp
|
Isometric Mode and Robin (#2618)
|
2024-08-11 10:04:40 -04:00 |
|
hw_lighting.cpp
|
Merge remote-tracking branch 'gzdoom/master'
|
2023-10-25 22:25:12 +02:00 |
|
hw_lighting.h
|
- removed most templates.h includes.
|
2021-10-30 10:49:12 +02:00 |
|
hw_portal.cpp
|
Isometric Mode and Robin (#2618)
|
2024-08-11 10:04:40 -04:00 |
|
hw_portal.h
|
Merge remote-tracking branch 'gzdoom/staging'
|
2024-01-02 17:10:47 +01:00 |
|
hw_renderhacks.cpp
|
Use HWFlat for ceilings and floors
|
2023-12-26 04:30:57 +01:00 |
|
hw_setcolor.cpp
|
Merge remote-tracking branch 'gzdoom/master'
|
2023-10-25 22:25:12 +02:00 |
|
hw_sky.cpp
|
Isometric Mode and Robin (#2618)
|
2024-08-11 10:04:40 -04:00 |
|
hw_skyportal.cpp
|
Merge remote-tracking branch 'gzdoom/master'
|
2023-10-25 22:25:12 +02:00 |
|
hw_spritelight.cpp
|
Also apply the alpha scale to sprites
|
2024-08-25 14:54:58 +02:00 |
|
hw_sprites.cpp
|
Merge branch 'master' of https://github.com/ZDoom/gzdoom
|
2024-09-11 00:11:39 +08:00 |
|
hw_walldispatcher.h
|
fix copy/paste error in HWWallDispatcher
|
2023-11-02 21:40:08 +01:00 |
|
hw_walls.cpp
|
Isometric Mode and Robin (#2618)
|
2024-08-11 10:04:40 -04:00 |
|
hw_walls_vertex.cpp
|
Add more dynamic update code to level mesh
|
2024-08-11 01:15:44 +02:00 |
|
hw_weapon.cpp
|
Merge remote-tracking branch 'gzdoom/staging'
|
2024-01-02 17:10:47 +01:00 |
|
hw_weapon.h
|
Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
|
2023-04-26 04:22:07 +02:00 |