vkdoom_m/src/rendering/hwrenderer/scene
2024-09-16 21:58:10 +02:00
..
hw_bsp.cpp Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-11 00:11:39 +08:00
hw_clipper.cpp PointToPseudoPitch() was being called even when viewpoint was not allowed out of bounds. And its sqrt was slow even when it was necessary (thanks dpjudas for the speedup code). 2024-09-10 10:58:36 -04:00
hw_clipper.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_decal.cpp Add more dynamic update code to level mesh 2024-08-11 01:15:44 +02:00
hw_drawcontext.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawcontext.h Consolidated isometric mode commits. 2024-08-11 15:55:21 +02:00
hw_drawinfo.cpp Half the scene (all upper and lower walls) is drawn as masked unfortunately 2024-09-16 21:58:10 +02:00
hw_drawinfo.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_drawlist.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_drawlist.h Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan 2023-10-19 21:31:12 +02:00
hw_drawlistadd.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_drawstructs.h Split doom specific surface data from common/gpu surface data 2024-08-20 02:06:05 +02:00
hw_fakeflat.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_fakeflat.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_flatdispatcher.h Generate mesh data flats with a sky 2023-12-26 04:30:59 +01:00
hw_flats.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_lighting.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_portal.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_portal.h Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_renderhacks.cpp Use HWFlat for ceilings and floors 2023-12-26 04:30:57 +01:00
hw_setcolor.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_sky.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_skyportal.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_spritelight.cpp Also apply the alpha scale to sprites 2024-08-25 14:54:58 +02:00
hw_sprites.cpp Merge branch 'master' of https://github.com/ZDoom/gzdoom 2024-09-11 00:11:39 +08:00
hw_walldispatcher.h fix copy/paste error in HWWallDispatcher 2023-11-02 21:40:08 +01:00
hw_walls.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_walls_vertex.cpp Add more dynamic update code to level mesh 2024-08-11 01:15:44 +02:00
hw_weapon.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_weapon.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00