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buffers
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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commands
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Log vulkan device lost faults
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2025-01-26 13:59:40 +01:00 |
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descriptorsets
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Actually load the BRDF LUT texture
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2025-02-17 16:45:20 +01:00 |
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framebuffers
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Update to latest zvulkan
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2025-03-22 04:44:33 +01:00 |
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pipelines
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Use shader specialization constants
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2025-03-22 15:12:07 +01:00 |
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samplers
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Hook up some more PBR stuff
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2024-10-03 02:37:08 +02:00 |
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shaders
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Update glslang to 15.2.0
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2025-04-03 00:35:31 +02:00 |
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textures
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Refactor to reduce reallocations and copying
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2025-02-22 10:15:15 +01:00 |
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vk_levelmesh.cpp
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Cache all GLSL shader compilation
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2025-02-26 01:47:07 +01:00 |
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vk_levelmesh.h
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Cache all GLSL shader compilation
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2025-02-26 01:47:07 +01:00 |
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vk_lightmapper.cpp
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Replace RectPacker with a version that can do dynamic allocations
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2025-03-16 18:42:49 +01:00 |
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vk_lightmapper.h
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Replace RectPacker with a version that can do dynamic allocations
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2025-03-16 18:42:49 +01:00 |
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vk_lightprober.cpp
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Update shader builder code and add initial work on a shader caching class
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2025-02-25 00:15:22 +01:00 |
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vk_lightprober.h
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Fix mistake caused when moving constants
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2025-02-22 10:15:15 +01:00 |
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vk_postprocess.cpp
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refactor custom uniforms in preparation for custom material uniforms
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2025-01-08 18:25:36 +08:00 |
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vk_postprocess.h
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Make linearized depth data available to translucent material shaders via the texture name SceneLinearDepth. Does it work? Who knows!
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2024-09-08 02:32:01 +02:00 |
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vk_pprenderstate.cpp
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refactor custom uniforms in preparation for custom material uniforms
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2025-01-08 18:25:36 +08:00 |
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vk_pprenderstate.h
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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vk_renderdevice.cpp
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Add SPIRV cache to VkShaderCache
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2025-02-25 02:15:15 +01:00 |
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vk_renderdevice.h
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Add SPIRV cache to VkShaderCache
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2025-02-25 02:15:15 +01:00 |
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vk_renderstate.cpp
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fix pushconstants validation issues
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2025-02-25 17:21:14 +01:00 |
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vk_renderstate.h
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add gl_wireframe and gl_wireframecolor
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2025-01-09 21:53:28 +01:00 |