This should be less of a drag on the playsim than having each light a separate actor. A quick check with ZDCMP2 showed that the light processing time was reduced to 1/3rd from 0.5 ms to 0.17 ms per tic. It's also one native actor class less. |
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|---|---|---|
| .. | ||
| drawers | ||
| line | ||
| plane | ||
| scene | ||
| segments | ||
| textures | ||
| things | ||
| viewport | ||
| r_all.cpp | ||
| r_memory.cpp | ||
| r_memory.h | ||
| r_renderthread.cpp | ||
| r_renderthread.h | ||
| r_swcolormaps.cpp | ||
| r_swcolormaps.h | ||
| r_swrenderer.cpp | ||
| r_swrenderer.h | ||
| r_swscene.cpp | ||
| r_swscene.h | ||