..
r_decal.cpp
- simplify colormap selection to a single function
2018-12-28 00:55:44 +01:00
r_decal.h
- Simplify ProjectedWallLight light step setup and positioning
2018-12-27 22:52:33 +01:00
r_model.cpp
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-01-01 19:35:55 +01:00
r_model.h
- use psprite renderstyle on HUD models
2018-11-29 00:01:16 +01:00
r_particle.cpp
- remove pointless duplication of FWallCoords member variables
2018-12-28 01:13:58 +01:00
r_particle.h
- remove fake3D with structs and localize their usage instead of sharing global state
2018-03-08 04:05:35 +01:00
r_playersprite.cpp
- move more of the light calculation code to the drawerargs
2018-12-18 00:37:50 +01:00
r_playersprite.h
- delay converting sprite lightlevels to a shade until we hit ColormapLight
2018-12-17 07:54:46 +01:00
r_sprite.cpp
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-01-01 19:35:55 +01:00
r_sprite.h
- delay converting sprite lightlevels to a shade until we hit ColormapLight
2018-12-17 07:54:46 +01:00
r_visiblesprite.cpp
- remove pointless duplication of FWallCoords member variables
2018-12-28 01:13:58 +01:00
r_visiblesprite.h
- everything compiles again.
2018-12-06 20:12:15 +01:00
r_visiblespritelist.cpp
- enable model rendering in the software renderer
2018-06-09 12:29:33 +02:00
r_visiblespritelist.h
- fix translucent walls when r_models is enabled
2018-05-06 02:54:03 +02:00
r_voxel.cpp
- move more of the light calculation code to the drawerargs
2018-12-18 00:37:50 +01:00
r_voxel.h
- delay converting sprite lightlevels to a shade until we hit ColormapLight
2018-12-17 07:54:46 +01:00
r_wallsprite.cpp
- move more of the light calculation code to the drawerargs
2018-12-18 00:37:50 +01:00
r_wallsprite.h
- delay converting sprite lightlevels to a shade until we hit ColormapLight
2018-12-17 07:54:46 +01:00