vkdoom_m/src/rendering/hwrenderer/scene
2024-03-06 04:21:45 +01:00
..
hw_bsp.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
hw_clipper.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_clipper.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_decal.cpp Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
hw_drawcontext.cpp Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawcontext.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_drawinfo.cpp Fix corona texture mode bug 2024-03-06 04:21:45 +01:00
hw_drawinfo.h Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
hw_drawlist.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_drawlist.h Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan 2023-10-19 21:31:12 +02:00
hw_drawlistadd.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_drawstructs.h Merge remote-tracking branch 'gzdoom/master' 2024-01-18 10:43:42 +01:00
hw_fakeflat.cpp Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
hw_fakeflat.h Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization 2023-06-29 03:33:07 +02:00
hw_flatdispatcher.h Generate mesh data flats with a sky 2023-12-26 04:30:59 +01:00
hw_flats.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_lighting.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_lighting.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
hw_portal.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_portal.h Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_renderhacks.cpp Use HWFlat for ceilings and floors 2023-12-26 04:30:57 +01:00
hw_setcolor.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_sky.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_skyportal.cpp Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
hw_spritelight.cpp Increase and unify max distance for sunlight rays 2024-01-01 14:36:08 +01:00
hw_sprites.cpp Merge remote-tracking branch 'gzdoom/master' 2024-01-18 10:43:42 +01:00
hw_walldispatcher.h fix copy/paste error in HWWallDispatcher 2023-11-02 21:40:08 +01:00
hw_walls.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_walls_vertex.cpp Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
hw_weapon.cpp Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
hw_weapon.h Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object 2023-04-26 04:22:07 +02:00