vkdoom_m/wadsrc/static/zscript/engine
Sally Coolatta ca562829c5 Tie axis data to the button map
The main benefit of this is to remove the requirement of going to the gamepad menu for binding analog sticks, and going to a keybinds menu for binding literally everything else; now it's all bound in the same location.

This also means that axes can both register as a digital button press, and be used as an analog value for movement separately. Before, using analog movement would not register BT_FORWARD, BT_BACK, etc
2025-08-23 05:18:34 -04:00
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ui Tie axis data to the button map 2025-08-23 05:18:34 -04:00
base.zs Added built-in delta time handling 2025-08-02 19:44:00 -03:00
dictionary.zs 4.14.1 accepts 4.15, bump version to 4.15.1 2025-03-03 08:28:59 -03:00
dynarrays.zs rename vm internal structs to make room for compilation-unit-internal structs/classes 2025-03-05 12:07:19 -03:00
inputevents.zs - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
maps.zs rename vm internal structs to make room for compilation-unit-internal structs/classes 2025-03-05 12:07:19 -03:00
ppshader.zs add default values, vec4 uniforms, and cvar uniforms to post-process uniforms 2025-01-06 19:21:21 -05:00
screenjob.zs Added ready system to screen jobs for multiplayer 2025-06-28 14:39:19 -03:00
service.zs Expanded Service's Get<Type> functions to pass in name parameter. 2023-07-17 22:51:04 +02:00