vkdoom_m/src/rendering/swrenderer/scene
2020-04-19 10:57:45 +02:00
..
r_3dfloors.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_3dfloors.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_light.cpp - moved special color maps to utilities. 2020-04-11 20:19:52 +02:00
r_light.h - remove softpoly scene drawer 2019-05-22 17:16:07 +02:00
r_opaque_pass.cpp - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_opaque_pass.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_portal.cpp Fix 3d floor rendering bug 2019-11-14 02:28:53 +01:00
r_portal.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_scene.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_scene.h - implement camera textures 2019-05-29 05:45:19 +02:00
r_translucent_pass.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_translucent_pass.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00