In its current form this is quite useless. What's really needed is to require a lock on the RenderBuffer for the 3D scene, but since this is not needed for the 2D stuff anymore it can be done far simpler. |
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| .. | ||
| compatibility | ||
| data | ||
| dynlights | ||
| hqnx | ||
| hqnx_asm | ||
| models | ||
| renderer | ||
| scene | ||
| shaders | ||
| stereo3d | ||
| system | ||
| textures | ||
| unused | ||
| utility | ||
| xbr | ||
| gl_functions.h | ||