vkdoom_m/src/rendering/vulkan
2019-04-20 00:38:38 +02:00
..
renderer - change drawcalls to measure the Apply time rather than the individual draw calls (Apply is what costs something on vulkan while the draw call queuing is so cheap its an uninteresting thing to measure) 2019-04-20 00:38:38 +02:00
shaders - improve shader error handling and attempt to remove some bogus declarations 2019-04-18 01:20:28 +02:00
system - minor code cleanup 2019-04-19 23:56:54 +02:00
textures - allocate new texture descriptor pool if it is full 2019-04-09 14:06:24 +02:00
thirdparty - added initial support of Vulkan renderer to Cocoa backend 2019-03-08 16:47:02 +02:00