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commandlets
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Replace the savelightmap and deletelightmap ccmds with vktool
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2025-01-12 20:03:19 +01:00 |
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common
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Link the generalized shaders
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2025-04-06 16:13:23 +02:00 |
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console
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Merge tag 'g4.12.2'
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2024-06-23 22:27:45 +02:00 |
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g_statusbar
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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gamedata
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Allow portal rendering and sky rendering (with stencils) and reflective flats with OoB and Ortho viewpoints. Works with r_radarclipper too.
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2025-03-13 03:07:46 +08:00 |
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intermission
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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launcher
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Merge remote-tracking branch 'gzdoom/master'
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2024-07-23 19:23:26 +02:00 |
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maploader
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Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off).
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2025-03-23 00:30:31 +01:00 |
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menu
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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playsim
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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posix
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Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too
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2024-06-30 20:01:18 +08:00 |
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r_data
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fix out-of-bounds array access (again)
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2025-02-08 17:55:51 -03:00 |
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rendering
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Minor refactor of lightmap loading code
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2025-03-15 20:32:04 +01:00 |
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scripting
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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sound
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Added S_StartSoundAt
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2025-01-18 06:47:00 -05:00 |
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utility/nodebuilder
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removed several bad casts to 'long'.
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2023-10-04 16:47:43 +02:00 |
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win32
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Make the file description look slightly nicer in Windows
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2025-02-28 20:50:15 +08:00 |
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am_map.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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am_map.h
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announcer.h
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bbannouncer.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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CMakeLists.txt
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Replace RectPacker with a version that can do dynamic allocations
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2025-03-16 18:42:49 +01:00 |
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ct_chat.cpp
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Allow for Basic and Hexen armor replacing
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2024-08-17 01:14:07 -04:00 |
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d_anonstats.cpp
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- disable survey code again.
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2023-09-25 00:08:12 +02:00 |
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d_buttons.h
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d_defcvars.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_defcvars.h
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added even more explicit GetChars() calls.
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2023-10-03 15:55:08 +02:00 |
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d_event.h
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d_iwad.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_main.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_main.h
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load id24res if present
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2024-09-12 01:28:53 -04:00 |
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d_net.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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d_net.h
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moved the NetworkEntityManager into the backend code.
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2024-04-21 18:30:19 +02:00 |
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d_netinf.h
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d_netinfo.cpp
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Reworked FRandom constructors
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2024-11-15 23:56:23 -03:00 |
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d_protocol.cpp
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Fixed bytes being written incorrectly
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2024-01-06 15:40:31 -05:00 |
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d_protocol.h
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Fixed changeskill being unnetworked
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2024-04-27 12:31:14 +02:00 |
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doomdata.h
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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doomdef.h
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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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2024-06-24 17:23:08 -04:00 |
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doomstat.cpp
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doomstat.h
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doomtype.h
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empty.cpp
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events.cpp
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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events.h
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Added PlayerRespawning event
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2025-02-14 03:49:56 -05:00 |
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g_cvars.cpp
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Maps with a ZDRayInfo must always have dynamic lights (gl_lights cvar is ignored in this situation)
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2024-12-06 20:58:12 +01:00 |
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g_cvars.h
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g_dumpinfo.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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g_game.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_game.h
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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g_hub.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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g_hub.h
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g_level.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_level.h
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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g_levellocals.h
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Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off).
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2025-03-23 00:30:31 +01:00 |
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g_pch.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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g_pch2.h
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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gameconfigfile.cpp
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Merge commit '6b5be653dc'
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2024-10-06 21:29:38 +08:00 |
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gameconfigfile.h
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Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp)
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2024-07-04 18:49:01 +08:00 |
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gamemain.cpp
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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hu_scores.cpp
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Added ChangeTeam function for teamplay
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2024-05-26 20:31:50 -03:00 |
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hu_stuff.h
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levelmeshhelper.cpp
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remove SectorChangedOther/OnSectorChangedOther
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2025-01-28 08:50:50 +08:00 |
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levelmeshhelper.h
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remove SectorChangedOther/OnSectorChangedOther
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2025-01-28 08:50:50 +08:00 |
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m_cheat.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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m_cheat.h
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m_misc.cpp
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M_SaveDefaults is also not part of the common engine backend.
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2024-11-23 20:39:23 +01:00 |
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m_misc.h
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namedef_custom.h
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WIP multiple probes support
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2025-02-22 10:15:15 +01:00 |
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p_conversation.cpp
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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p_conversation.h
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p_openmap.cpp
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- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
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2025-01-04 11:27:21 -05:00 |
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p_saveg.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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p_saveg.h
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p_setup.cpp
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Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
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2025-03-13 03:00:11 +08:00 |
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p_setup.h
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p_states.cpp
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fix bad assert in GetStateLabelIndex.
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2024-04-08 19:14:08 +02:00 |
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p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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Switch to miniz from zlib
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2023-09-17 23:52:51 +02:00 |
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serializer_doom.h
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moved another declaration out of a global header.
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2024-11-23 20:39:23 +01:00 |
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st_stuff.cpp
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StringTable cleanup and improvements
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2024-04-21 10:34:44 +02:00 |
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st_stuff.h
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toolmain.cpp
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Create two executables - one for the game and one for the baking tool
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2025-01-08 23:28:59 +01:00 |
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version.h
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Fix ZScript version
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2025-03-13 03:02:57 +08:00 |
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wi_stuff.cpp
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
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2025-02-01 07:38:47 -05:00 |
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wi_stuff.h
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