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drawers
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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line
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Add per-tier sidedef light levels to UDMF maps
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2022-01-26 18:25:04 -05:00 |
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plane
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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scene
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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segments
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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textures
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- replaced MIN/MAX with min/max from the C++ standard library in the software renderer
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2021-10-30 10:08:11 +02:00 |
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things
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Add per-tier sidedef light levels to UDMF maps
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2022-01-26 18:25:04 -05:00 |
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viewport
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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r_all.cpp
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- moved Vulkan and Softpoly backends to 'common'.
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2020-04-29 22:17:35 +02:00 |
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r_renderer.h
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- transitioned the 2D drawer to FGameTexture.
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2020-04-19 10:57:45 +02:00 |
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r_renderthread.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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r_renderthread.h
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Fix texture loading race condition and improve performance by only locking the load mutex if data hasn't already been updated for this frame
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2021-03-26 07:09:33 -04:00 |
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r_swcolormaps.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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r_swcolormaps.h
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
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r_swrenderer.cpp
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Fix typo in sw renderer comment
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2021-07-21 20:58:41 +02:00 |
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r_swrenderer.h
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- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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2020-04-19 10:57:45 +02:00 |
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r_swscene.cpp
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- added a flash component to the colormap shader.
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2020-06-07 09:16:56 +02:00 |
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r_swscene.h
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- moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points.
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2020-04-25 17:58:26 +02:00 |