vkdoom_m/src/rendering/swrenderer/things
2022-01-26 18:25:04 -05:00
..
r_decal.cpp Add per-tier sidedef light levels to UDMF maps 2022-01-26 18:25:04 -05:00
r_decal.h - move decal light calculations into RenderDecal::RenderDecals 2019-11-15 06:06:11 +01:00
r_model.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_model.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
r_particle.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_particle.h
r_playersprite.cpp apply weaponscale relative to baseline 2021-11-15 01:52:49 -06:00
r_playersprite.h
r_sprite.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_sprite.h Add sprite shadows for the software renderer 2021-04-24 22:40:54 -04:00
r_visiblesprite.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_visiblesprite.h
r_visiblespritelist.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_visiblespritelist.h
r_voxel.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_voxel.h
r_wallsprite.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_wallsprite.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00