vkdoom_m/src/playsim
2025-01-04 11:27:21 -05:00
..
bots Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
fragglescript - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
mapthinkers Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
a_action.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
a_corona.cpp - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_corona.h - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_decals.cpp Fixed A_SprayDecal not working on 3D floors 2024-12-02 02:30:22 -03:00
a_dynlight.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
a_dynlight.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp Reapply "Improvements to death and cheat handling" 2024-04-20 01:15:46 -04:00
a_morph.h Reapply "Improvements to death and cheat handling" 2024-04-20 01:15:46 -04:00
a_pickups.cpp StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
a_pickups.h
a_sharedglobal.h Update quake radii from int -> double 2024-03-28 15:48:45 -04:00
a_specialspot.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
a_specialspot.h
actionspecials.h - fixed. Boom's generalized crushers must stop 8 units above the floor 2023-09-15 00:35:20 +02:00
actor.h Fixes for serializing and initializing 2024-11-27 22:36:38 -05:00
actorinlines.h Added FloatBobFactor 2024-09-29 16:08:02 -04:00
actorptrselect.cpp
actorptrselect.h
d_player.h Fixed angleOffsetTargets not being initialized 2024-11-27 22:36:38 -05:00
dthinker.cpp move visual thinker definition into its own header 2024-11-13 15:47:22 -03:00
dthinker.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_3dfloors.cpp Re-added sector damage for non-players. (#2773) 2024-10-20 07:51:36 -04:00
p_3dfloors.h Re-added sector damage for non-players. (#2773) 2024-10-20 07:51:36 -04:00
p_3dmidtex.cpp Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition 2024-10-05 23:03:05 -03:00
p_3dmidtex.h
p_acs.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
p_acs.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
p_actionfunctions.cpp misc decoupled animation fixes 2024-11-29 13:54:35 -03:00
p_checkposition.h
p_destructible.cpp Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
p_destructible.h Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
p_effect.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_effect.h - revert adding in the sprite/frame support for visual thinkers 2024-11-13 16:16:36 -05:00
p_enemy.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_enemy.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_interaction.cpp Fix damage being skipped for spectral puffs 2024-12-16 17:12:25 -03:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h Fixed WalkStepTics & RunStepTics in terrain parser 2024-10-14 03:47:02 -04:00
p_map.cpp Various bouncing fixes 2024-11-27 22:37:01 -05:00
p_maputl.cpp Added some null pointer checks to prevent crashes. 2023-08-31 19:51:06 +02:00
p_maputl.h Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_mobj.cpp Various bouncing fixes 2024-11-27 22:37:01 -05:00
p_pspr.cpp Fixed A_OverlayPivotAlign using bitwise or instead of assigning 2024-04-18 01:08:46 -03:00
p_pspr.h use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
p_secnodes.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
p_sectors.cpp Improved "respawn where died" functionality (#2831) 2024-11-24 09:44:47 -05:00
p_sight.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_spec.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_spec.h Re-added sector damage for non-players. (#2773) 2024-10-20 07:51:36 -04:00
p_switch.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_tags.cpp - fixed several line ID functions accessing the sector tag array. 2023-09-10 11:45:23 +02:00
p_tags.h add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID 2023-08-02 00:41:10 -04:00
p_teleport.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_things.cpp Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
p_trace.cpp Bandaid fix for 3D floor collision detection in traces 2024-11-26 03:43:52 -05:00
p_trace.h Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
p_user.cpp - Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
p_visualthinker.h - revert adding in the sprite/frame support for visual thinkers 2024-11-13 16:16:36 -05:00
po_man.cpp Backend update from Raze. 2023-10-07 18:42:24 +02:00
po_man.h
portal.cpp Exported LinePortals 2023-01-15 22:01:37 +01:00
portal.h - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
shadowinlines.h Reworked FRandom constructors 2024-11-15 23:56:23 -03:00
statnums.h - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00