A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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Sally Coolatta e1a5326947 Unify thumbsticks
- Combined the functions that handle dead zone, digital threshold, and response curves together.
  - A lot less copy-paste between the different platforms.
- Combine the X and Y settings for dead zone, digital threshold, and response curve for analog sticks. This fixes many issues:
  - The dead zone shape for sticks are now a true circle, instead of being axial.
  - The new response curves work better when moving diagonally. Previously, it'd nerf your move speed up to ~60-50% if you had it on anything but Linear.
- Refactored the new POSIX SDL gamepad axis code to work more like Windows' XInput code. This comes with the following benefits:
  - Right thumbstick should function now.
  - Left thumbstick now sends the gamepad keycodes instead of raw joystick keycodes.
- Added `stat analog`, to display current movement analog stick values. (I've needed it a lot lately.)
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libraries mirror changes from commit '194fb9e' at https://github.com/dpjudas/vkdoom 2025-08-13 17:24:51 -04:00
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src Unify thumbsticks 2025-08-23 05:18:34 -04:00
tools Squashed 'libraries/ZWidget/' changes from 02da8cdc0e..cecd34301d 2025-08-13 17:17:30 -04:00
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wadsrc Tie axis data to the button map 2025-08-23 05:18:34 -04:00
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Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources