vkdoom_m/wadsrc
Sally Coolatta ca562829c5 Tie axis data to the button map
The main benefit of this is to remove the requirement of going to the gamepad menu for binding analog sticks, and going to a keybinds menu for binding literally everything else; now it's all bound in the same location.

This also means that axes can both register as a digital button press, and be used as an analog value for movement separately. Before, using analog movement would not register BT_FORWARD, BT_BACK, etc
2025-08-23 05:18:34 -04:00
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static Tie axis data to the button map 2025-08-23 05:18:34 -04:00
CMakeLists.txt - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00