Previously hosts would clear this data after executing which cannot be done as this will fundamentally break retransmissions when playing in packet-server mode.
355 lines
9.6 KiB
C++
355 lines
9.6 KiB
C++
/*
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** d_protocol.cpp
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** Basic network packet creation routines and simple IFF parsing
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "d_protocol.h"
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#include "d_net.h"
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#include "doomstat.h"
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#include "cmdlib.h"
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#include "serializer.h"
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FSerializer& Serialize(FSerializer& arc, const char* key, usercmd_t& cmd, usercmd_t* def)
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{
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// This used packed data with the old serializer but that's totally counterproductive when
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// having a text format that is human-readable. So this compression has been undone here.
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// The few bytes of file size it saves are not worth the obfuscation.
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if (arc.BeginObject(key))
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{
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arc("buttons", cmd.buttons)
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("pitch", cmd.pitch)
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("yaw", cmd.yaw)
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("roll", cmd.roll)
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("forwardmove", cmd.forwardmove)
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("sidemove", cmd.sidemove)
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("upmove", cmd.upmove)
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.EndObject();
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}
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return arc;
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}
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void UnpackUserCmd(usercmd_t& cmd, const usercmd_t* basis, TArrayView<uint8_t>& stream)
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{
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if (basis != nullptr)
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{
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if (basis != &cmd)
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memcpy(&cmd, basis, sizeof(usercmd_t));
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}
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else
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{
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memset(&cmd, 0, sizeof(usercmd_t));
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}
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uint8_t flags = ReadInt8(stream);
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if (flags)
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{
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// We can support up to 29 buttons using 1 to 4 bytes to store them. The most
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// significant bit of each button byte is a flag to indicate whether or not more buttons
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// should be read in excluding the last one which supports all 8 bits.
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if (flags & UCMDF_BUTTONS)
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{
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uint8_t in = ReadInt8(stream);
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uint32_t buttons = (cmd.buttons & ~0x7F) | (in & 0x7F);
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if (in & MoreButtons)
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{
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in = ReadInt8(stream);
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buttons = (buttons & ~(0x7F << 7)) | ((in & 0x7F) << 7);
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if (in & MoreButtons)
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{
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in = ReadInt8(stream);
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buttons = (buttons & ~(0x7F << 14)) | ((in & 0x7F) << 14);
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if (in & MoreButtons)
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{
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in = ReadInt8(stream);
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buttons = (buttons & ~(0xFF << 21)) | (in << 21);
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}
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}
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}
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cmd.buttons = buttons;
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}
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if (flags & UCMDF_PITCH)
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cmd.pitch = ReadInt16(stream);
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if (flags & UCMDF_YAW)
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cmd.yaw = ReadInt16(stream);
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if (flags & UCMDF_FORWARDMOVE)
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cmd.forwardmove = ReadInt16(stream);
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if (flags & UCMDF_SIDEMOVE)
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cmd.sidemove = ReadInt16(stream);
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if (flags & UCMDF_UPMOVE)
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cmd.upmove = ReadInt16(stream);
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if (flags & UCMDF_ROLL)
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cmd.roll = ReadInt16(stream);
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}
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}
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void PackUserCmd(const usercmd_t& cmd, const usercmd_t* basis, TArrayView<uint8_t>& stream)
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{
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uint8_t flags = 0;
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auto flagsPosition = TArrayView(stream.Data(), 1);
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usercmd_t blank;
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if (basis == nullptr)
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{
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memset(&blank, 0, sizeof(blank));
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basis = ␣
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}
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AdvanceStream(stream, 1); // Make room for the flags.
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uint32_t buttons_changed = cmd.buttons ^ basis->buttons;
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if (buttons_changed != 0)
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{
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uint8_t bytes[4] = { uint8_t(cmd.buttons & 0x7F),
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uint8_t((cmd.buttons >> 7) & 0x7F),
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uint8_t((cmd.buttons >> 14) & 0x7F),
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uint8_t((cmd.buttons >> 21) & 0xFF) };
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flags |= UCMDF_BUTTONS;
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if (buttons_changed & 0xFFFFFF80)
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{
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bytes[0] |= MoreButtons;
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if (buttons_changed & 0xFFFFC000)
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{
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bytes[1] |= MoreButtons;
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if (buttons_changed & 0xFFE00000)
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bytes[2] |= MoreButtons;
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}
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}
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WriteInt8(bytes[0], stream);
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if (bytes[0] & MoreButtons)
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{
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WriteInt8(bytes[1], stream);
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if (bytes[1] & MoreButtons)
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{
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WriteInt8(bytes[2], stream);
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if (bytes[2] & MoreButtons)
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WriteInt8(bytes[3], stream);
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}
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}
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}
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if (cmd.pitch != basis->pitch)
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{
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flags |= UCMDF_PITCH;
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WriteInt16(cmd.pitch, stream);
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}
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if (cmd.yaw != basis->yaw)
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{
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flags |= UCMDF_YAW;
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WriteInt16 (cmd.yaw, stream);
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}
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if (cmd.forwardmove != basis->forwardmove)
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{
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flags |= UCMDF_FORWARDMOVE;
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WriteInt16 (cmd.forwardmove, stream);
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}
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if (cmd.sidemove != basis->sidemove)
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{
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flags |= UCMDF_SIDEMOVE;
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WriteInt16(cmd.sidemove, stream);
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}
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if (cmd.upmove != basis->upmove)
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{
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flags |= UCMDF_UPMOVE;
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WriteInt16(cmd.upmove, stream);
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}
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if (cmd.roll != basis->roll)
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{
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flags |= UCMDF_ROLL;
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WriteInt16(cmd.roll, stream);
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}
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// Write the packing bits
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WriteInt8(flags, flagsPosition);
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}
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void WriteUserCmdMessage(const usercmd_t& cmd, const usercmd_t* basis, TArrayView<uint8_t>& stream)
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{
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if (basis == nullptr)
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{
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if (cmd.buttons
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|| cmd.pitch || cmd.yaw || cmd.roll
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|| cmd.forwardmove || cmd.sidemove || cmd.upmove)
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{
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WriteInt8(DEM_USERCMD, stream);
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PackUserCmd(cmd, basis, stream);
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return;
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}
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}
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else if (cmd.buttons != basis->buttons
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|| cmd.yaw != basis->yaw || cmd.pitch != basis->pitch || cmd.roll != basis->roll
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|| cmd.forwardmove != basis->forwardmove || cmd.sidemove != basis->sidemove || cmd.upmove != basis->upmove)
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{
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WriteInt8(DEM_USERCMD, stream);
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PackUserCmd(cmd, basis, stream);
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return;
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}
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WriteInt8(DEM_EMPTYUSERCMD, stream);
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}
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// Reads through the user command without actually setting any of its info. Used to get the size
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// of the command when getting the length of the stream.
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void SkipUserCmdMessage(TArrayView<uint8_t>& stream)
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{
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while (true)
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{
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const uint8_t type = ReadInt8(stream);
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if (type == DEM_USERCMD)
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{
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int skip = 1;
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if (stream[0] & UCMDF_PITCH)
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skip += 2;
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if (stream[0] & UCMDF_YAW)
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skip += 2;
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if (stream[0] & UCMDF_FORWARDMOVE)
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skip += 2;
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if (stream[0] & UCMDF_SIDEMOVE)
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skip += 2;
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if (stream[0] & UCMDF_UPMOVE)
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skip += 2;
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if (stream[0] & UCMDF_ROLL)
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skip += 2;
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if (stream[0] & UCMDF_BUTTONS)
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{
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AdvanceStream(stream, 1);
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if (stream[0] & MoreButtons)
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{
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AdvanceStream(stream, 1);
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if (stream[0] & MoreButtons)
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{
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AdvanceStream(stream, 1);
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if (stream[0] & MoreButtons)
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AdvanceStream(stream, 1);
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}
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}
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}
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AdvanceStream(stream, skip);
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break;
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}
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else if (type == DEM_EMPTYUSERCMD)
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{
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break;
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}
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else
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{
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Net_SkipCommand(type, stream);
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}
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}
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}
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void ReadUserCmdMessage(TArrayView<uint8_t>& stream, int player, int tic)
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{
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const int ticMod = tic % BACKUPTICS;
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auto& curTic = ClientStates[player].Tics[ticMod];
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usercmd_t& ticCmd = curTic.Command;
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const uint8_t* start = stream.Data();
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// Skip until we reach the player command. Event data will get read off once the
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// tick is actually executed.
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int type;
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while ((type = ReadInt8(stream)) != DEM_USERCMD && type != DEM_EMPTYUSERCMD)
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Net_SkipCommand(type, stream);
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// Subtract a byte to account for the fact the stream head is now sitting on the
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// user command. This gets cleared first because it previously got cleared after
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// executing but that breaks packet-server mode and I have no idea what side effects
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// might happen if it's not wiped first.
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curTic.Data.SetData(nullptr, 0u);
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curTic.Data.SetData(start, int(stream.Data() - start - 1));
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if (type == DEM_USERCMD)
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{
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UnpackUserCmd(ticCmd,
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tic > 0 ? &ClientStates[player].Tics[(tic - 1) % BACKUPTICS].Command : nullptr, stream);
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}
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else
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{
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if (tic > 0)
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memcpy(&ticCmd, &ClientStates[player].Tics[(tic - 1) % BACKUPTICS].Command, sizeof(ticCmd));
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else
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memset(&ticCmd, 0, sizeof(ticCmd));
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}
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}
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void RunPlayerCommands(int player, int tic)
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{
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// We don't have the full command yet, so don't run it.
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if (gametic % TicDup)
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return;
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auto& data = ClientStates[player].Tics[tic % BACKUPTICS].Data;
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auto stream = data.GetTArrayView();
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if (stream.Size())
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{
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while (stream.Size() > 0)
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Net_DoCommand(ReadInt8(stream), stream, player);
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}
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}
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// Demo related functionality
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uint8_t* streamPos = nullptr;
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// Write the header of an IFF chunk and leave space
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// for the length field.
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void StartChunk(int id, TArrayView<uint8_t>& stream)
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{
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WriteInt32(id, stream);
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streamPos = stream.Data();
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AdvanceStream(stream, 4);
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}
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// Write the length field for the chunk and insert
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// pad byte if the chunk is odd-sized.
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void FinishChunk(TArrayView<uint8_t>& stream)
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{
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if (streamPos == nullptr)
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return;
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int len = int(stream.Data() - streamPos - 4);
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auto streamPosView = TArrayView<uint8_t>(streamPos, 4);
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WriteInt32(len, streamPosView);
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if (len & 1)
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WriteInt8(0, stream);
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streamPos = nullptr;
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}
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// Skip past an unknown chunk. *stream should be
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// pointing to the chunk's length field.
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void SkipChunk(TArrayView<uint8_t>& stream)
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{
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int len = ReadInt32(stream);
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AdvanceStream(stream, len + (len & 1));
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}
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