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bloomcombine.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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bloomextract.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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blur.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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colormap.fp
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- added a flash component to the colormap shader.
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2020-06-07 09:16:56 +02:00 |
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depthblur.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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exposureaverage.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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exposurecombine.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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exposureextract.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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fxaa.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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lensdistortion.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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lineardepth.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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present.fp
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Fix washed out colors in Vulkan HDR mode
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2022-10-11 00:10:02 +02:00 |
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present_checker3d.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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present_column3d.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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present_row3d.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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screenquad.vp
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Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
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2023-05-07 00:49:54 +02:00 |
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shadowmap.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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ssao.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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ssaocombine.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |
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tonemap.fp
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- moved postprocessing shaders to their own folder.
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2020-04-26 21:22:57 +02:00 |