vkdoom_m/src/playsim/fragglescript
Christoph Oelckers e82565373f - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
2019-12-16 23:52:39 +01:00
..
t_cmd.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
t_fs.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
t_func.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
t_load.cpp - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
t_oper.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
t_parse.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
t_prepro.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
t_script.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
t_script.h - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
t_spec.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
t_variable.cpp - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00