vkdoom_m/src/playsim/fragglescript/t_fs.h
2019-07-14 13:59:16 +02:00

15 lines
319 B
C++

#ifndef T_FS_H
#define T_FS_H
// global FS interface
struct MapData;
class AActor;
void T_PreprocessScripts(FLevelLocals *Level);
void T_LoadScripts(FLevelLocals *Level, MapData * map);
void T_AddSpawnedThing(FLevelLocals *Level, AActor * );
bool T_RunScript(FLevelLocals *l, int snum, AActor * t_trigger);
#endif