vkdoom_m/src/gl/compatibility
Christoph Oelckers 496e6e2e8f - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer.
I missed this part when repurposing the vboindex members to store the index buffer offsets.
However, since both indices are needed, they need another set of variables.
2018-05-24 00:01:56 +02:00
..
gl_20.cpp - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
gl_swshader20.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00