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OrdinaryMagician
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vkdoom_m
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eb277cc101
vkdoom_m
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src
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gl
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Christoph Oelckers
eb277cc101
- calculate the normal view matrix at a higher level.
2018-06-20 13:49:06 +02:00
..
data
- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
2018-06-15 21:45:05 +02:00
dynlights
- fixed some includes which did not cause VC++ to error out.
2018-06-13 23:32:43 +02:00
models
Merge remote-tracking branch 'remotes/origin/master' into modern
2018-06-19 19:40:52 +02:00
renderer
- calculate the normal view matrix at a higher level.
2018-06-20 13:49:06 +02:00
scene
Deleted GLSceneDrawer
2018-06-20 13:14:50 +02:00
shaders
- calculate the normal view matrix at a higher level.
2018-06-20 13:49:06 +02:00
stereo3d
- Took more functions out of GLSceneDrawer
2018-06-20 12:57:41 +02:00
system
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00
textures
- change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads
2018-06-19 00:09:39 +02:00